How to Talk about Videogames (Volume 47)

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How to Talk about Videogames (Volume 47)

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ISBN: 9780816699124
作者: Ian Bogost
其它标题: How to Talk about Videogames
出版社: Univ Of Minnesota Press
发行时间: 2015 -11
语言: 英语
装订: Paperback
价格: USD 19.95
页数: 208

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Ian Bogost   

简介

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames , leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL , and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

contents

Introduction: Nobody Asked for a Toaster Critic: Doing Videogame Criticism
1. The Squalid Grace of Flappy Bird
2. A Portrait of the Artist as a Game Studio
3. The Blue Shell Is Everything That’s Wrong with America
4. Little Black Sambo, I’m Going to Eat You Up!
5. Can a Gobbler Have It All?
6. Racketeer Sports
7. The Haute Couture of Videogames
8. Can the Other Come Out and Play?
9. A Way of Looking
10. Free Speech Is Not a Marketing Plan
11. Shaking the Holocaust Train
12. The Long Shot
13. Puzzling the Sublime
14. Work Is the Best Place to Goof Off
15. A Trio of Artisanal Reviews
16. What Is a Sports Videogame?
17. The Agony of Mastery
18. The Abyss between the Human and the Alpine
19. Word Games Last Forever
20. Perpetual Adolescence
Conclusion: Anything but Games: Not Doing Game Criticism
Notes

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