Advanced Game Design

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Advanced Game Design

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ISBN: 9780134667607
作者: Michael Sellers
出版社: Addison-Wesley Professional
发行时间: 2017 -11
装订: 平装

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A Systems Approach

Michael Sellers   

简介

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:
What games are, and how systems thinking can help you think about them more clearly
How to systematically promote engagement, interactivity, and fun
What you can learn from MDA and other game design frameworks
How to create gameplay and core loops
How to design the entire player experience, and how to build game mechanics that work together to create that experience
How to capture your game’s “big idea” and Unique Selling Proposition
How to establish high-level and background design and translate it into detailed design
How to build, playtest, and iterate early prototypes
How to build your game design career in a field that keeps changing at breakneck speed

目录

Section I. Introduction and Foundations
1. About This Book
2. Foundations of Systems
3. Foundations of Games
4. Foundations of Game Design: Apprenticeship to Theory
5. Engagement, Interactivity, and Fun

Section II. Systemic Game Design: Parts, Loops, and Wholes
6. Overview of Existing and New Frameworks
7. Parts: Nouns and Verbs
8. Loops Creating the Gameplay and Core Loops
9. Wholes Designing the Entire Experience
10. Applying the Plw Framework

Section III. Designing and Developing a Game
11. The Game Concept
12. High-Level and Background Design
13. The Heart of the Matter
14. Detailed Design
15. Early Prototypes, Playtesting, and Iteration
16. The Game Design Document Content and Organization
17. Making Your Game Real

Section IV. Your Future and the Future of Games
18. Building Your Career as a Game Designer
19. The Future of Games

Section V. Suggested Reading and References

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