凯恩与林奇2:伏天

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凯恩与林奇2:伏天

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喋血双雄2:伏天 / Kane and Lynch 2 / Kane & Lynch 2: Dog Days
发布日期: 2010年8月17日
平台: PC / PS3 / Xbox 360
类型: 射击
开发者: IO Interactive

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简介

Kane & Lynch 2: Dog Days is a 2010 neo-noir psychological thriller third-person shooter video game developed by IO Interactive, published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360.[1][2] It is the sequel to Kane & Lynch: Dead Men.

Announced in November 2009, the game was described as having a new visual style inspired by documentary films and user-generated content, and some graphically violent real-life videos, with its in-game camerawork being generally inspired by hand-held cinematography. The game also employs unprofessional editing and jarring or out of place jump-cuts and/or fast cutting, to make its cutscenes look more unprofessional. The camera sometimes falls, when the player dies, and during certain cutscenes. According to the press release, "every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'." The game also intentionally censors some of its extreme violence and nudity through pixelization. A pair of teaser videos accompanying the announcement present game footage from a distorted surveillance camera perspective.[4] Dog Days was presented from Lynch's point of view

The game features an experimental and industrial dark ambient music, described by its composer and sound designer, Mona Mur, as "industrial-horror", and mixes it with C-pop music, made originally for the game, although only plays on its environments and levels, and the main menu. Dog Days uses its music and visual aesthetics to reflect upon the violence depicted in the game, as well as the psychology of its characters. It uses survival horror and psychological horror techniques to inflict the same psychological effects of the characters on its players. Most of it is done in the service of the game's story, being under the psychological thriller genre, and the crime-drama genre as well.

The game received a mixed-to-negative reception from critics, criticizing its over-use of shaky cam on its visual style (which caused discomfort and nausea on some critics and players), controls, excessive violence, glitches, game length and level design, with some critics describing it as "unpleasant" due to the shaky-cam and violence, but praised its voice-acting, music, intensity, general visual aesthetics and graphics, and with some critics praising its unconventional approaches to the genre. Its plot was polarizing among critics, but most of the reception on it was mixed, with some critics praising it and others panning it, with the most common criticism drawn being that the characters were unlikable, however, some critics still praised the characters.

A single-player and multiplayer demo were released on the PlayStation Network on July 21, 2010 and on the Xbox Live Marketplace on July 26, 2010. A demo was released on Steam on July 27, 2010.

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