Colin McComb — 作者 (4)
Kobold Guide to Game Design [图书] Goodreads
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).
Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.
In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.
Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.
In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.
Beyond Countless Doorways: A d20 Book of Planes [图书] Goodreads
Spice up your game with imaginative planar locations like you’ve never seen! Don’t know what’s on the other side of that portal? Did your characters suddenly plane shift to another dimension? No problem. Just open this book, and away you go.
Beyond the scope of the mundane world lie the infinite realms of gods and demons—and treasures beyond imagining. Four veteran game designers from the classic Planescape setting have reunited to write this collection of 18 modular new planar locales.
Each plane is fully described and ready for exploration; together they form a complete cosmological framework for any campaign. The book also contains dozens of new monsters, NPCs, magic items, and spells unique to these planes.
A cover by Planescape artist RK Post and foreword by Planescape creator David "Zeb" Cook round out this unique book. Discover in it new planes of wonder beyond each doorway.
Beyond the scope of the mundane world lie the infinite realms of gods and demons—and treasures beyond imagining. Four veteran game designers from the classic Planescape setting have reunited to write this collection of 18 modular new planar locales.
Each plane is fully described and ready for exploration; together they form a complete cosmological framework for any campaign. The book also contains dozens of new monsters, NPCs, magic items, and spells unique to these planes.
A cover by Planescape artist RK Post and foreword by Planescape creator David "Zeb" Cook round out this unique book. Discover in it new planes of wonder beyond each doorway.