Renegade Game Studios — 出版商 (29)
Sabbat: The Black Hand [图书] Goodreads
作者: Renegade Game Studios publishing house: Renegade Game Studios 2021 - 8
Brothers and Sisters in Caine, united under the banner of the Dark Father. The Black Hand is a supplement for the The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience.
Anarch [图书] Goodreads
作者: Juhana Pettersson / Matthew Dawkins publishing house: Renegade Game Studios 2021 - 10
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
Camarilla [图书] Goodreads
作者: Matthew Dawkins / Kenneth Hite publishing house: Renegade Game Studios 2021 - 7
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology.

Welcome to the ultimate guide to the Camarilla, the most frightening secret
society history has never known. Written as a primer and set of documents,
penned and collected by immortal socialite Victoria Ash and addressed to you,
her childe, the Camarilla book is designed to be a gripping read for any lover of
the sophisticated undead and is a great resource for all players and storytellers of
Vampire: The Masquerade.
Hunter: The Reckoning 5th Edition Core Book [图书] Goodreads
作者: Justin Achilli / Daniel Braga publishing house: Renegade Game Studios 2022 - 5
A Storytelling Game of Desperate Measures

You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do something about it. Tonight, you act. It’s time for a Reckoning.

Features:

Hardback full color book with ribbon bookmark
Introduces the Hunters of the World of Darkness for 5th Edition
Features chapters on character creation, supernatural threats, and rival organizations
Second Inquisition [图书] Goodreads
作者: Cat Evans / Kenneth Hite publishing house: Renegade Game Studios 2022 - 3
The secret Church and the hidden State, hunting the hunters in cities and across continents.

An antagonists’ guide to the rising Second Inquisition, this book contains:

* Opponents of your Kindred, and their special forces and equipment
* Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program
* New tools to expand your chronicles, including eldritch Artifacts, dozens of dangerous antagonists, and the tactics your coterie can use to fight back

Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Auld Sanguine: A Vampire: The Masquerade New Year's Eve Story [图书] Goodreads
作者: Eddy Webb publishing house: Renegade Game Studios 2021 - 1
Ring in 2022 with a Fang!

New Year’s Eve. You’ve been invited to a party to talk to Isabella, a friend of a friend. She’s being harassed by someone who knows too much about vampires. Can you deal with this last piece of business before the ball drops at midnight?

Auld Sanguine is a story for Vampire: The Masquerade. It is best suited to a coterie of about four to six neonate Camarilla vampires, although it can be adjusted to use in an Anarch chronicle. The entire story takes place within a few hours from dusk to midnight on December 31st, making it a good game to play during a holiday or as a small side story between larger chronicle events. We can’t know the specifics of your gaming group, so we highly encourage you to modify Auld Sanguine to work better within your chronicle.
Vampire Players Guide [图书] Goodreads
作者: Justin Achilli / James Mendez Hodes publishing house: Renegade Game Studios 2023 - 4
The children of the night – what games they play! And what games can we play with them?

Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it.

This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules. The perfect companion to Vampire: The Masquerade .

The Vampire Players Guide includes:
* Profiles of seven clans of Kindred: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce
* Expanded rules for playing castoffs: Caitiff, Thin-Bloods, ghouls, and mortals
* New and Consolidated Discipline powers, Blood Sorcery rituals, and Thin-Blood Alchemy formulae, plus the Oblivion Discipline and its ceremonies
* Systems and Advantages for coteries, including a coterie record sheet
* Guidelines and advice for non-traditional chronicles, including: all thin-blood, troupe-style, virtual play, and one-on-one play
* Updated rules for Touchstones, Memoriam, and Projects
Gehenna War [图书] Goodreads
作者: Rachel J. Wilkinson / José Garcia publishing house: Renegade Game Studios 2024 - 8
The Eternal Struggle at Your Doorstep

From incessant intrigue to blazing action! Gehenna War brings the machinations of the elders and secret societies to your chronicle. Hunt the elders who were supposedly Beckoned away. Do you fight for the will of an ancient, a chance at the forbidden sin of Diablerie, or to protect what truly matters to you?

Gehenna War provides material both for players and Storytellers to make the game sing, focusing on fast-paced action and how to weave it into stories and chronicles.

Gehenna War is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror

Features

An overview of the Gehenna War and its impact on the major Kindred sects
Rules for creating action-focused characters for action chronicles along with pre-written stories to drop into any chronicle
New combat options and equipment and distinct factions fighting in the Gehenna War
Advice for using Bestial Failures and Messy Criticals in any chronicle
Emphasizes action conflict including chases, gunfights, dueling, infiltration
Provides information on new factions
Wyrmtide [图书] Goodreads
作者: José Garcia / Søren Aske Hjorth publishing house: Renegade Game Studios 2025 - 9
The Wyrmtide Rises

The fractured remnants of the once-mighty Garou Nation are under siege, beset by enemies from every corner. From the insidious corporate machinations of Pentex and its ilk to the malevolent corruption of Banes, fomori, and their possessed hosts, the Garou face an overwhelming tide of monstrosities. Standing as Gaia's last line of defense, the Garou struggle against forces determined to desecrate her sacred, dying soil—even as the spirits of the Weaver and the Wyld sometimes turn against them.

Discover how the Garou continue the fight when their best weapons fall short. Engage with over two dozen adversaries and rivals to expand your chronicles. Choose your battlefields, Gifts, and Loresheets with care—your enemies have never been more numerous or more dangerous. Wyrmtide offers a wealth of adversaries, tactics, powers, and narrative depth for players and Storytellers to elevate any chronicle.

Features

Includes enemies such as Black Spiral Dancers, Formori, Banes, plus agents of the Weaver and Wyld.
Tactics and strategies on how to fight and win against your enemies and Locations to set those actions scenes.
Details Human Organizations, including Pentex fronts.
Includes sample stories and plug-and-play material to help bring everything together as a Storyteller.
New content including character options, 3 Loresheets, 8 Wyrm-tainted Gifts, plus new Advantages and Flaws.
Werewolf: The Apocalypse 5th Edition Core Rulebook [图书] Eggplant.place Goodreads
作者: Justin Achilli / Basheer Ghouse publishing house: Renegade Game Studios 2023 - 8
A Storytelling Game of Environmental and Spiritual Horror

Gaia is dying.

The ices melt, while the seas swell.

The heat rises, while the forests wither.

Extinction threatens millions, in favor of the few.

The Garou — warlike shapeshifters torn be­tween Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed.

The Apocalypse is here.

Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death — or follow her enemies to the grave.

Will you answer their howl?

What legends will the Garou sing of you?

When will you Rage?

Features:

As a new generation Garou, you will confront the forces of destruction, avarice, and greed ravaging the earth-mother.
Utilize the 5th edition Storyteller system to create your chronicles within the World of Darkness.
Includes everything you need to know to build your own character or guide a troupe as they explore their new forms.
As a werewolf, build your legend, vie for renown, and fight to take back what has been lost.
Join one of eleven tribes, each unique and rich with narrative depth for players to explore, and Storytellers to utilize.
This 300+ page hardcover book also includes an introductory story to guide new Werewolf players and veteran World of Darkness enthusiasts through their first game.
Legacy of Yu [游戏] BGG
其它标题: L'Eredità di Yu / Legado de Yu
类型: Ancient / City Building 平台: Boardgame 出版发行: Garphill Games / CHUR GAMES
During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

—description from the publisher

永恒之谷 [游戏] 维基数据 BGG
其它标题: The Vale of Eternity / Sárkányok Völgye 2023年1月1日
类型: 卡牌 / 奇幻 平台: Boardgame 出版发行: Mandoo Games / Blackrock Games
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.

In each round, a player has three phases:


Hunting phase: Draft two cards from the game board.
Action phase: Take various actions, including selling cards, taming, or summoning cards.
Resolution phase: Use the active effects of cards they have summoned.


Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.

—description from the publisher

Hokkaido [游戏] BGG
类型: 卡牌 / City Building 平台: Boardgame 出版发行: Lautapelit.fi / HOT Games
After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before.

Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.

—description from publisher

HexRoller [游戏] BGG
其它标题: Hex Roller
类型: Dice 平台: Boardgame 出版发行: Frosted Games / Arrakis Games
HexRoller is a roll-and-write game in which each round players draft two of the dice rolled, then fill in spaces on a hexagonal grid, attempting to both complete regions and create lines of identical numbers in order to maximize their score. Who can use their bonuses at the right time to zoom into the lead?

南河旅人 [游戏] BGG
其它标题: Wayfarers of the South Tigris / Cestovatelé Jižního Tigridu
类型: Arabian / Exploration 平台: Boardgame 出版发行: Garphill Games / Fever Games
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

—description from the publisher

南美高原 [游戏] BGG 维基数据
其它标题: Altiplano / Альтиплано 2017年1月1日
类型: Economic 平台: Boardgame 出版发行: dlp games / Arclight Games
Altiplano is a bag-building game along the lines of Orléans, set in the South American highlands of the Andes (the "Altiplano"). The competition for limited resources is considerable, as it was in Orléans, but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players!

The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish, alpaca, cacao, silver and corn — all have their own characteristics and places where they can be used. For example, silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.

Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.

Raiders of Scythia [游戏] BGG
其它标题: 스키티아의 침략자 / Invasores de Cítia
类型: Ancient 平台: Boardgame 出版发行: Garphill Games / CMON Global Limited
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.

The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.

—description from the publisher

树木园 [游戏] BGG 维基数据
其它标题: Arboretum / 수목원 2015年1月1日
类型: Bluffing / 卡牌 平台: Boardgame 出版发行: Filosofia Éditions / Renegade Game Studios
Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

并购 [游戏] BGG 维基数据
其它标题: Acquire / Cartel 1962年1月1日
类型: Economic / Territory Building 平台: Boardgame 出版发行: 3M / The Avalon Hill Game Co
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series.

Many books and websites incorrectly list this as a 1962 publication as the 3M Company used previously copyrighted artwork when they released the game in 1964. 3M actually received the idea for the game of "Vacations" from Sid Sackson in May of 1963 and decided to take his idea and put it into artwork they had developed the year before for a game called "ACQUIRE." 3M's original game idea for a game called ACQUIRE must not have been very good so they decided to take Sid's idea of Vacations and put it into their concept of ACQUIRE. They released some limited test market games in 8 Midwestern U.S. cities in December of 1963 with a box that had a 1963 copyright. These games had Sid's original rules. When 3M released the mass market games in 1964, they had taken liberties with some of Sid's original ideas and changed some rules and game play to match their production desires. They released them with outer boxes that were copyrighted 1962 and inner boxes with rules that were dated 1963.

December 1963 - Test Market World Map Wood Tile Edition
1964 - Dated 1962/63 wood tiles, chipboard with plastic overlay & stocks with printed backs
1965 - Dated 1962/63 plastic tiles, chipboard with plastic overlay & stocks with printed backs (last edition made with printed backs until 1999)
1966 - Dated 1962/66 plastic tiles, chipboard with plastic overlay & non-wax coated stocks (Only edition with these stocks)
1968 - Dated 1968/66 plastic tiles, clear plastic board with paper underlay (Both 1966 inner box games have a lot of mixed parts)
1971 - Dated 1968/71 plastic tiles, yellow hard plastic board
1975 - 3M sells rights for game of ACQUIRE to the Avalon Hill Company
1976 - Dated 1976 plastic tiles, yellow hard plastic board, redesigned money, no inner box (This edition was also produced in 1977, 79, 81, 82, & 86)
1989 - Dated 1976 Gray box edition with new box artwork same contents as regular 1976 editions (This edition was also produced in 1992)
1995 - Dated 1995 Large box cardboard edition with chipboard board and tiles, Special Powers Variant Tiles inspired by German editions
1997 - Avalon Hill sells the rights to the game of ACQUIRE to Hasbro
1999 - Dated 1999 Large box with large plastic board and tiles, 3D company buildings, redesigned stocks & money, large info cards
2006 - Hasbro assigns rights for the game of ACQUIRE to their subsidiary, Wizards of the Coast
2006 - Lloyd's (private) Rules of ACQUIRE are made public, two major rule changes that help to bring the balance of the game of ACQUIRE back to the intentions of Sid Sackson's original ideas. Lloyd Solon's Rules help players to correct poor strategy during the beginning of the game that can been seen with new and unexperienced players (running out of money soon is the main mistake that must be omitted!).
2008 - Dated 2008 cardboard edition with chipboard board & tiles, redesigned stocks & money
2016 - Dated 2016 The current affordable mass-market edition. It looks at first sight to be similar to previous modern editions, but has been criticised for the use of inferior design choices such as hard-to-read grey-on-grey embossed slots and the unusual tile fonts. It contains modified rules and a slightly smaller playing grid. Although these changes have been criticised for not ultimately improving upon Sackson's original design, they are generally regarded as not being too damaging to it.
2023 - Renegade Game Studio partners with Hasbro, and releases their new version, with Classic Mode or Tycoon Mode — play with or without tertiary stockholder merger bonus.

西國子爵 [游戏] BGG
其它标题: Viscounts of the West Kingdom / Burggrafen des Westfrankenreichs
类型: Medieval 平台: Boardgame 出版发行: Garphill Games / Banana Games
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

—description from the publisher