I used to hate seeing this used in #commonlisp but I'm doing the equivalent more and more decoding #fediverse #json in #swiftlang
https://lisp-docs.github.io/cl-language-reference/chap-9/j-c-dictionary/ignore-errors_macro
I used to hate seeing this used in #commonlisp but I'm doing the equivalent more and more decoding #fediverse #json in #swiftlang
https://lisp-docs.github.io/cl-language-reference/chap-9/j-c-dictionary/ignore-errors_macro
8pm Tuesday Boston time
#lispyGopherClimate #commonLisp #astrophysics #supercomputing #softwareEngineering #archive , https://communitymedia.video/w/9kysH4ZwVuP4J4erZozqFT we will have (now done) a live interview with
https://as.tufts.edu/physics/people/faculty/ken-olum
about the recent largest-ever cosmic string simulation also introducing their new spacetime-volume pseudo-parallel simulation technique, relating to gravitational backreaction.
People sometimes ask, "who uses common lisp today".
Olum learned #lisp from John McCarthy.
#commonLisp #programming #McCLIM #images #GUI + #emacs #eev #eepitch in the "three buffer configuration".
https://screwlisp.small-web.org/eev/multislime/
;; Look at the full gif in the link.
I had a-bit-of-a-day, as you can see reading the article. Still, I think it both indicates basic pictures (well, a slideshow) finally, which my NicCLIM #gamedev has been hurting for. (thanks @mdhughes for your help) and the "three buffer eepitch" (thanks @eduardoochs ).
https://screwlisp.small-web.org/lispgames/mcclim-grid-map-editor/
in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.
(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.
#commonLisp #mcclim #gamedev #devlog #lispGames
I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.
#lispyGopherClimate #lambdaMOO #virtualReality #programming #software
https://archives.anonradio.net/202508130000_screwtape.mp3 0UTC Wed / Boston 8pm Tue
Talking to @me , who programmed and hosts a popular sushi restaurant in virtual reality.
This is the fourth of a series of interviews, following @vidak's permacomputer, @jeremy_list's Habitat and @kasper's Swooprace. Using Mashey's #unix scale, Paradise sushi is a minor success.
As well as #MUD, #commonLisp #CLIM #gamedev on #itchio.
#commonLisp host language simple #parser #programming of #emacs #orgmode orgfiles.
I suspect I've got several things grievously wrong. For one, my parser is #typetheory -etic. And the recursion is more of an ascent than a descent.
https://screwlisp.small-web.org/programming/org-parser/
Still, it's interesting to see what an s-expression-ised org file is and is not.
Also some notes on the Karl Voit interview on org versus markdown this Sunday morning (Europe)
Comments solicited @dougmerritt @mdhughes @kentpitman and all.
#lispyGopherClimate #live #archive on-the-hour #lisp #programming #commonLisp
https://communitymedia.video/w/kyq1eCA7Sr2wLVLnVukMCr
Lots of release announcements today
- @kentpitman #haiku and commentary
- #Rogue's #gamedev and @dougmerritt , @mdhughes , in some small way my #NicCLIM and @vnikolov v@ieji.de
- #GOF_AI by #FranzInc ?
- @eduardoochs 's #eev #slime #commonlisp feature release
- @masso 's great lisp article toot
- Last week's Tufts astrophysics common lisp bleeding edge 4D #HPC #simulation (and NicCLIM).
Some of these "how deep is an atom in a #commonLisp form in a file" pictures are deeply satisfying to look at.
#gnuplot #clseries Sharpsign... Visualizing lisp expression leaf depth
https://screwlisp.small-web.org/momentary/alexandria-form-atom-heights/
Make your own in this thread plz. Will send help.
Requests, conceivably.
Revisits how to write
(let* ((current-dir (car (directory #p"./")))
(wild-dir
(make-pathname :directory
'(:relative :wild-inferiors))
)
(wild-here
(merge-pathnames wild-dir current-dir))
#LispyGopherClimate #live
Missing guests! But joined by https://en.wikipedia.org/wiki/Kent_Pitman @dougmerritt @mdhughes
https://communitymedia.video/w/2YtDzQ55UsgSfuVqoexPAZ
The #ANSI #commonLisp committee standards process conversation between @vnikolov and @kentpitman , also #climate #climateCrisis haiku and things.
Some notes about the #knowledgeRepresentation handbook apropos #lisp #programming.
#lispyGopherClimate #LIVE #technology #podcast
https://communitymedia.video/w/vY4A9hxkZEQCe47UBASXFa
@kentpitman #climate #haiku and note on https://climate.us
@jns #gopher #phlog about #vcfmw
Mastodon #lisp happenings recently @mdhughes etc
#emacsconf proposal deadline is Friday!
Otherwise, I did lots of #commonLisp #programming this week and will talk about the #gof_ai & #DeepLearning #AI one, and maybe my spacetime-box #NicCLIM #gamedev.
https://screwlisp.small-web.org/fundamental/classical-ai-and-deep-learning-ai-difference-in-two-examples/
https://screwlisp.small-web.org/lispgames/spacetime-boxes-nicclim/
#classicalAI ( #gof_ai ) and #deeplearning #AI . A minimal #programming #example in #commonLisp for identifying the artist of famous pictures with either approach.
The code fits on the back of a cereal box. (Barely. Argh, numerically encoding data for DL..).
I think this is as clear an example as can be. Though I look forward to your feedback and criticisms.
https://communitymedia.video/w/rqokDpoYckC42rBoVTd1d1 #archive
#climateCrisis #haiku by @kentpitman
Depressing actual #journalism specific #nz #llm eg (source invidious link as response)
@jns #gopher gopher://gopher.linkerror.com
- gopher://perma.computer
- #warez #history
- #EternalGameEngine
- #unix_surrealism
#lisp #programming
@vnikolov #commonLisp #mathematics #declares
@mdhughes & @dougmerritt @ksaj #automata, in https://gamerplus.org/@screwlisp/115245557313951212
🦉
🍋🌽🕊🌿 🐬🌱 🥦 🪵
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🌷 🦀 🫐 🦃 🥥🦢 🪰 🐡🐥 🥜
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🧚 🍋 🐋 🐣🐙
https://screwlisp.small-web.org/lispgames/NicCLIM-example-html-table/
Not an overly heady #commonLisp #gamedev #devlog #example for my #NicCLIM (Using #McCLIM) .
My personal experience as the sometime operator of a 1980s Xerox photocopier
https://screwlisp.small-web.org/lispgames/wicked-problems/
Notes about #usability #design from Winograd and Adler's Usability ( #bookstodon ) relevant to my #NicCLIM #commonLisp #gamedev .
Introduces design's wicked problems and the implications for what design even is, conveyed by the book via a series of c. 80s case studies.