#RADIOFORESTRION
Too lazy to record sound, but there's some progress there too. I will get less lazy I swear. Anyway I haven't seen sunlight for a month now, if you like this stuff you can buymeacoffee.com/j.g00da
gamedev
#lispyGopherClimate #live #archive on-the-hour #lisp #programming #commonLisp
https://communitymedia.video/w/kyq1eCA7Sr2wLVLnVukMCr
Lots of release announcements today
- @kentpitman #haiku and commentary
- #Rogue's #gamedev and @dougmerritt , @mdhughes , in some small way my #NicCLIM and @vnikolov v@ieji.de
- #GOF_AI by #FranzInc ?
- @eduardoochs 's #eev #slime #commonlisp feature release
- @masso 's great lisp article toot
- Last week's Tufts astrophysics common lisp bleeding edge 4D #HPC #simulation (and NicCLIM).
🦨Our birthday is this month, so Blobun is on sale for 30% off (the lowest price yet!) Touch every tile in this casual puzzle game, and save money while doing it!
(also check out Blobun Mini - it's free!)
https://store.steampowered.com/app/3284270/Blobun/
https://cyansorcery.itch.io/blobun
#LispyGopherClimate #live 0UTC https://communitymedia.video/w/tF2sa14dgMasWzGt1PryDb
@kentpitman 's #commonLisp industry condition system for #python finally upped. #video https://gamerplus.org/@screwlisp/115731324866343200 <- if you #retoot one 2025 #peertube about #typeChecking half programs' local restarts, make it this one <3 <3 <3 #programming
sczm from #emacsconf #slime #python #maybe viz Kent's presentation
My 2026 theme is sharing knowledgebases on #itchio. #gamedev now that my #LeonardoCalculus #emacs just works. https://lispy-gopher-show.itch.io/leonardo-calculus
#RADIOFORESTRION
Who’s excited to play Python 4 on SnakeStation 6? They said there will never be Python 4, but here it is! Woah look at these graphics! It’s almost like a real snake!
Hey hey! Guess who's got a lil #Kofi shop!!!
After yesterday's market I genuinely wanted to cry so bad (emotions are still very messy 4 me). I never thought people would look at my art with so much love, and even BUY MY PRINT??!!
So uhh... if you'd like to help me continue pursing my #GameDev journey, please do consider buying my art 🖤 ❤️
edit: Boosts appreciated hehe
Phobos Down BETA 0.1.0 is out now!
➡️ Steam: https://store.steampowered.com/app/2754880/Phobos_Down/
➡️ Itch: https://fractilegames.itch.io/phobos-down
📄 Full announcement with change log: https://www.fractilegames.com/posts/20250908-phobos-down-01.0-beta-released/
🐿️just found out that those harry potter skins are almost $11??? instead of supporting transphobia, you can support transgender and get our puzzle game on sale for $6.99! I've made a graphic to compare
https://store.steampowered.com/app/3284270/Blobun/
https://cyansorcery.itch.io/blobun
#lispyGopherClimate #LIVE #technology #podcast
https://communitymedia.video/w/vY4A9hxkZEQCe47UBASXFa
@kentpitman #climate #haiku and note on https://climate.us
@jns #gopher #phlog about #vcfmw
Mastodon #lisp happenings recently @mdhughes etc
#emacsconf proposal deadline is Friday!
Otherwise, I did lots of #commonLisp #programming this week and will talk about the #gof_ai & #DeepLearning #AI one, and maybe my spacetime-box #NicCLIM #gamedev.
https://screwlisp.small-web.org/fundamental/classical-ai-and-deep-learning-ai-difference-in-two-examples/
https://screwlisp.small-web.org/lispgames/spacetime-boxes-nicclim/
So about the "game" I made yesterday in 4 Hours... it's on itch.io now and you can play it in the browser... not that it would be worth your time
https://feytinggames.itch.io/4-hours-2-xmas
#godotengine #godot #xmas #happyChristmas #happyYule #santa #gamedev #prototype
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.
A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.
Get it here: https://github.com/lemilonkh/godot-curve-spawner
And give it a 🌟 while you're at it ✨
It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).
The #FediArt52 weekly art challenge starts Jan 1!
If you want to see all the prompts in advance, here they are. If you want to be surprised (or want a reminder), I'll post each week's prompt.
https://docs.google.com/spreadsheets/d/1OwLXfAQwNituwwMo-J6pt9MdGpbfviy9qeeM7Orx0PQ
#drawing
#painting
#sketching
#ink
#writing
#poetry
#GameDev
#crafting
#prompts
#WritingPrompt
#DrawingPrompt
#music
#DigitalArt
#art
#illustration
#FediArt
#MastoArt
#TraditionalArt
#RADIOFORESTRION is a game where you can fight radiation and trees (data structure).
🦉
🍋🌽🕊🌿 🐬🌱 🥦 🪵
🍐 🦢🦢🦭 🐛🐛 🍈 🪷🌲 🍑
🌷 🦀 🫐 🦃 🥥🦢 🪰 🐡🐥 🥜
🌹 🍏 🪳 🌾 🦭 🐣 🌳
🦃 🐋 🥦🌱🦀🪱 🕸 🪳 🐙🫐 💐
🐚🍃 🎄 🍃🕊🕷🌱 🌻🍀 🥒
🧚 🍋 🐋 🐣🐙
https://screwlisp.small-web.org/lispgames/NicCLIM-example-html-table/
Not an overly heady #commonLisp #gamedev #devlog #example for my #NicCLIM (Using #McCLIM) .
the first edition of my resource on the itch.io situation and internet censorship more broadly now exists! It is still very incomplete and I'd be grateful for any feedback you may have. The pdf is available at: https://lux44.itch.io/itchio-and-internet-censorship and I will also have some prints of it to distribute at #39c3. (#gamedev #nsfwgamedev)
The Rust powered open source game engine Bevy just released Bevy 0.17.
What's new? How about Ray Tracing, DLSS, new UI library feather (bringing the editor one step closer to reality) and more.
My personal experience as the sometime operator of a 1980s Xerox photocopier
https://screwlisp.small-web.org/lispgames/wicked-problems/
Notes about #usability #design from Winograd and Adler's Usability ( #bookstodon ) relevant to my #NicCLIM #commonLisp #gamedev .
Introduces design's wicked problems and the implications for what design even is, conveyed by the book via a series of c. 80s case studies.
unity editor has a bug with the inspector which is present in #cosmicDesktop but not in #kde lol
#gamedev, maybe?
#gamedev #devlog #itchio #commonLisp #McCLIM #NicCLIM #programming Map editor programming alpha note part 3/3: Picking up and using host lisp lambdas inside the map editor (also, player-based ephemeral storage).
https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros/
I left this one as *just* picking up and using lambda forms around the map so as not to clutter up the example, a finished game of life game will be separate.
Also includes my thoughts after reading Dungeon Crawler Carl #bookstodon .
#lispyGopherClimate
https://communitymedia.video/w/1iDniLCpYPSPjxFww6TzJ9
#climateCrisis #haiku by @kentpitman
Thinking about scarcity.
Interesting #IT notes from @AmenZwa recently
@jackdaniel 's #McCLIM #commonLisp multi-input ! (And moving towards #WECL for a few weeks)
https://functional.cafe/@jackdaniel/115334363009353916
- My #NicCLIM #gamedev and Dungeon Crawler Carl #bookReview (AMA in #lambdaMOO #live)
https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros
I'm sure there was another topic. I think now just ping me in the hour before the show if you would like to be a guest
Join us tomorrow for our Godot Meetup @ c-base!
Thursday, 9 Oct 2025, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlin
https://www.meetup.com/godot-user-group-berlin/events/310526919/
#Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4
#MonthlyRecap 2025-12
- Celebrated our anniversary
- Attended a few Christmas dinners
- Started reading Blood, Sweat, and Pixels
- Started playing Cave Story
- Had a fun NYE! 🥂
For #StarSpark #gamedev:
- Damage previews
- Mael's battle sprite
- Remade some VFX
- A lot of planning
Combat loops! Really having a lot of fun building things block by block, system by system. An awesome dev experience with kaplay
The demo for Uncle Lee's Cookbook is OUT NOW, and has a new trailer! With a song! 🎙️🎶
Explore the town of [redacted], where it's spooky season all year round. Fully voiced, featuring Maganda Marie, Nicholas Camm, and Sally Beaumont.
So I made Puter say things at random and it's endless source of fun ngl.
