揾这个学
Queer Chinese Cultures and Mobilities 豆瓣
作者: John Wei Hong Kong University Press 2020 - 1
In Queer Chinese Cultures and Mobilities, John Wei brings light to the germination and movements of queer cultures and social practices in today’s China and Sinophone Asia. While many scholars attribute China’s emergent queer cultures to the neoliberal turn and the global political landscape, Wei refuses to take these assumptions for granted. He finds that the values and pitfalls of the development-induced mobilities and post-development syndromes have conjointly structured and sustained people’s ongoing longings and sufferings under the dual pressure of compulsory familism and compulsory development.
While young gay men are increasingly mobilized in their decision-making to pursue sociocultural and socioeconomic capital to afford a queer life, the ubiquitous and compulsory mobilities have significantly reshaped and redefined today’s queer kinship structure, transnational cultural network, and social stratification in China and capitalist Asia. With Queer Chinese Cultures and Mobilities, Wei interrogates the meanings and functions of mobilities at the forefront of China’s internal transformation and international expansion for its great dream of revival, when gender and sexuality have become increasingly mobilized with geographical, cultural, and social class migrations and mobilizations beyond traditional and conventional frameworks, categories, and boundaries.
2024年7月2日 已读
One of the book’s major contributions is the notion of “stretched kinship” , which describes young queer people’s relationship with their family as being physically and emotionally detached—due to migration—and yet remaining attached over time and space, such as seeking acceptance of their sexual orientation.这个论文真的看得伤痛起来了,是我特别想写的东西,the imagined urban middle-class life has often become a lie adopted by the unprivileged young migrants to reassure their families.
queer studies 揾这个学
Asian Histories and Heritages in Video Games 谷歌图书
作者: Kenneth C. C. Yang / Yowei Kang Taylor & Francis Limited 2024 - 08
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.
2024年10月30日 已读
这个好,特别丰富,例子也新。但还是在做representation,缺少了一点historical games as cultural products的视角……目前见到的大多数分析框架都没办法用来分析商业游戏,尤其是手机端商业游戏,因为终端的变化要求考虑物质性对内容的影响和限制,加上盈利导向会要求在制作的时候复刻被验证过的设计,所以游戏的mechanics是固定的,一切内容设计都只是在框架内做填充。
game studies 揾这个学
文化记忆研究指南 豆瓣
A Companion to Cultural Memory Studies
作者: 阿斯特莉特·埃尔 / 安斯加尔·纽宁 主编 译者: 李恭忠 / 李霞 南京大学出版社 2021 - 2
★阿莱达•阿斯曼、扬•阿斯曼、阿斯特莉特•埃尔……记忆研究领域的41位一流学者。
★社会学、政治学、历史学、神学、文学研究、媒介研究、哲学、心理学、神经科学……跨学科方法的汇集。
★个人记忆、群体和家庭记忆、民族记忆、记忆媒介、跨国性记忆之场……文化记忆研究基础概念的全面呈现。
================
内容简介
这本指南首次在一本书中展现了“文化记忆研究”这一跨学科的国际性领域,其中由国际知名学者撰写的文章,为读者提供了文化记忆研究关键概念的独特概述。这本指南不仅以前所未有的方式记录了当前的研究,而且是一个汇集社会学、政治科学、历史学、神学、文学研究、媒介研究、哲学、心理学和神经科学等不同领域之方法的论坛。
正如本指南所定义的那样,“文化记忆研究”是在20世纪初随着莫里斯•哈布瓦赫关于集体记忆的著作而产生的。近二十年来,在各个国家和相关学科兴起了一股该领域的研究热潮,对“文化”和“记忆”的关系探寻也由之异彩纷呈,形成了多样化的研究进路。本指南立基于广义的“文化记忆”,将其理解为社会文化语境中现在和过去的相互作用。它呈现了研究社会语境中的个人记忆、群体和家庭记忆、民族记忆、各种记忆媒介的概念,以及一系列新出现的跨国性记忆之场。
================
“我确信,没有任何一个关注记忆研究的人,在读完这本内容广博的研究集后,不会收获新知,不会由并非习见的学科视角得到启迪。”——延斯•布罗克梅尔(Jens Brockmeier),巴黎美国大学心理学系教授
“这本指南在寻找记忆研究所昭示的更广阔的知识视野时,堪称一个重要的界标——我们会看到,记忆研究已经从早期历史学家寻求理解记忆技术的努力,转变为跨学科学者构思一种新文化科学的抱负。它使我们能够理解,20世纪末的记忆现象如何从特定的学术环境中出发,并在整个进程中集聚动力,在承认其19世纪科学基础的同时,又朝着普遍的记忆理论建构目标前进。”——帕特里克•H.哈顿(Patrick H. Hutton),美国福蒙特大学历史学荣誉教授
2024年12月17日 已读
有英文版,为方便看中文检索。用cultural memory解读media从概念上是方便的因为囊括了整个生产和消费的过程,但坏处是并没有提供实用的分析框架。个人记忆与文化记忆的讨论比较精彩但这一集之前读集体记忆的时候看过了,只是换了个角度重新讲了一遍。
cultural studies 揾这个学
Digital Games as History 谷歌图书
作者: Adam Chapman Routledge 2016 - 05
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
2024年12月17日 已读
强调counterfactual history的本质还是默认这里有一个factual history……所以提到游戏才会只分刺客信条(roleplay)和文明(simulation)两种。但如果承认history本质是story/narrative,把目光转移到player和consumption,historical game的范围可以更广:你的下一款历史游戏又何必是剑网三旗舰版,我看黑神话悟空对玩家来说也很有历史的厚重感啊。
game studies 揾这个学