game studies
Asian Histories and Heritages in Video Games 谷歌图书
作者: Kenneth C. C. Yang / Yowei Kang Taylor & Francis Limited 2024 - 08
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.
2024年10月30日 已读
这个好,特别丰富,例子也新。但还是在做representation,缺少了一点historical games as cultural products的视角……目前见到的大多数分析框架都没办法用来分析商业游戏,尤其是手机端商业游戏,因为终端的变化要求考虑物质性对内容的影响和限制,加上盈利导向会要求在制作的时候复刻被验证过的设计,所以游戏的mechanics是固定的,一切内容设计都只是在框架内做填充。
game studies 揾这个学
Digital Games as History 谷歌图书
作者: Adam Chapman Routledge 2016 - 05
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
2024年12月17日 已读
强调counterfactual history的本质还是默认这里有一个factual history……所以提到游戏才会只分刺客信条(roleplay)和文明(simulation)两种。但如果承认history本质是story/narrative,把目光转移到player和consumption,historical game的范围可以更广:你的下一款历史游戏又何必是剑网三旗舰版,我看黑神话悟空对玩家来说也很有历史的厚重感啊。
game studies 揾这个学