设计
游戏设计艺术(第2版) 豆瓣
8.6 (16 个评分)
作者:
[美] Jesse Schell
译者:
刘嘉俊
电子工业出版社
2016
- 4
不需要是技术专家,只要阅读《游戏设计艺术(第2版)》,学习佳作,深刻认识游戏设计的真谛,人人都可以成为成功的游戏设计者!《游戏设计艺术(第2版)》作者Jesse Schell是有二十多年成功经验的游戏设计师,曾任国际游戏开发者协会主席,并在迪士尼在线游戏服务多年,获奖颇多。他以宝贵经验提出一百多套问题集,帮助你从各种角度观察游戏设计,例如心理、建筑、音乐、视觉、电影、软件工程、主题公园设计、数学、谜题设计和人类学等方方面面。
《游戏设计艺术(第2版)》主要内容包括:游戏的体验、构成游戏的元素、元素支撑的主题、游戏的改进、游戏机制、游戏中的角色、游戏设计团队、如何开发好的游戏、如何推销游戏、设计者的责任等。
《游戏设计艺术(第2版)》主要内容包括:游戏的体验、构成游戏的元素、元素支撑的主题、游戏的改进、游戏机制、游戏中的角色、游戏设计团队、如何开发好的游戏、如何推销游戏、设计者的责任等。
The Principles of Beautiful Web Design 豆瓣
作者:
Jason Beaird
/
James George
SitePoint
2014
- 6
Designing Interactions 豆瓣
作者:
Bill Moggridge
MIT Press
2006
- 11
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright
Getting Real 豆瓣 Goodreads
作者:
Jason Fried
/
Heinemeier David Hansson
…
37signals
2009
- 11
Getting Real details the business, design, programming, and marketing principles of 37signals. The book is packed with keep-it-simple insights, contrarian points of view, and unconventional approaches to software design. This is not a technical book or a design tutorial, it's a book of ideas. Anyone working on a web app - including entrepreneurs, designers, programmers, executives, or marketers - will find value and inspiration in this book. 37signals used the Getting Real process to launch five successful web-based applications (Basecamp, Campfire, Backpack, Writeboard, Ta-da List), and Ruby on Rails, an open-source web application framework, in just two years with no outside funding, no debt, and only 7 people (distributed across 7 time zones). Over 500,000 people around the world use these applications to get things done. Now you can find out how they did it and how you can do it too. It's not as hard as you think if you Get Real.
The Principles of Beautiful Web Design 豆瓣 Goodreads
作者:
Jason Beaird
SitePoint
2007
- 2
Tired of making web sites that work absolutely perfectly but just don't look nice?
If so, then The Principles of Beautiful Web Design is for you. A simple, easy-to-follow guide, illustrated with plenty of full-color examples, this book will lead you through the process of creating great designs from start to finish. Good design principles are not rocket science, and using the information contained in this book will help you create stunning web sites.
# Understand the design process, from discovery to implementation
# Understand what makes "good design"
# Developing pleasing layouts using grids, the rule of thirds, balance and symmetry
# Use color effectively, develop color schemes and create a palette
# Use textures, lines, points, shapes, volumes and depth
# Learn how good typography can make ordinary designs look great
# Effective imagery: choosing, editing and placing images
# And much more
Throughout the book, you'll follow an example design, from concept to completion, learning along the way.
If so, then The Principles of Beautiful Web Design is for you. A simple, easy-to-follow guide, illustrated with plenty of full-color examples, this book will lead you through the process of creating great designs from start to finish. Good design principles are not rocket science, and using the information contained in this book will help you create stunning web sites.
# Understand the design process, from discovery to implementation
# Understand what makes "good design"
# Developing pleasing layouts using grids, the rule of thirds, balance and symmetry
# Use color effectively, develop color schemes and create a palette
# Use textures, lines, points, shapes, volumes and depth
# Learn how good typography can make ordinary designs look great
# Effective imagery: choosing, editing and placing images
# And much more
Throughout the book, you'll follow an example design, from concept to completion, learning along the way.
Made to Stick 豆瓣 Goodreads
作者:
Chip Heath
/
Dan Heath
Random House
2007
- 1
Editorial Reviews
From Publishers Weekly
Starred Review. Unabashedly inspired by Malcolm Gladwell's bestselling The Tipping Point, the brothers Heath—Chip a professor at Stanford's business school, Dan a teacher and textbook publisher—offer an entertaining, practical guide to effective communication. Drawing extensively on psychosocial studies on memory, emotion and motivation, their study is couched in terms of "stickiness"—that is, the art of making ideas unforgettable. They start by relating the gruesome urban legend about a man who succumbs to a barroom flirtation only to wake up in a tub of ice, victim of an organ-harvesting ring. What makes such stories memorable and ensures their spread around the globe? The authors credit six key principles: simplicity, unexpectedness, concreteness, credibility, emotions and stories. (The initial letters spell out "success"—well, almost.) They illustrate these principles with a host of stories, some familiar (Kennedy's stirring call to "land a man on the moon and return him safely to the earth" within a decade) and others very funny (Nora Ephron's anecdote of how her high school journalism teacher used a simple, embarrassing trick to teach her how not to "bury the lead"). Throughout the book, sidebars show how bland messages can be made intriguing. Fun to read and solidly researched, this book deserves a wide readership. (Jan. 16)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
Based on a class at Stanford taught by one of the authors, this book profiles how some ideas "stick" in our minds while the majority fall by the wayside. Urban legends, conspiracy theories, and compelling advertising make up much of the intrinsically interesting examples that the Heaths profile that qualify for "stickiness." This book explores what makes social epidemics "epidemic" and, as the Heaths cite from Malcolm Gladwell's Tipping Point (2000), defines the secret recipe that makes an idea viral. The principles of stickiness are examined--an unexpected outcome, lots of concrete details that we remember, emotion, simplicity, and credibility--all packaged in an easily told story format. Taking these five stickiness attributes, the book offers numerous examples of how these properties make up the stories we are all familiar with--the urban legend about kidney theft and the razor blades supposedly lurking in Halloween candy. Exercises, checklists, and other tools are sprinkled throughout the book to help the reader understand and test how stickiness can be applied to their ideas, whether they are teachers, parents, or CEOs. Gail Whitcomb
Copyright © American Library Association. All rights reserved
From Publishers Weekly
Starred Review. Unabashedly inspired by Malcolm Gladwell's bestselling The Tipping Point, the brothers Heath—Chip a professor at Stanford's business school, Dan a teacher and textbook publisher—offer an entertaining, practical guide to effective communication. Drawing extensively on psychosocial studies on memory, emotion and motivation, their study is couched in terms of "stickiness"—that is, the art of making ideas unforgettable. They start by relating the gruesome urban legend about a man who succumbs to a barroom flirtation only to wake up in a tub of ice, victim of an organ-harvesting ring. What makes such stories memorable and ensures their spread around the globe? The authors credit six key principles: simplicity, unexpectedness, concreteness, credibility, emotions and stories. (The initial letters spell out "success"—well, almost.) They illustrate these principles with a host of stories, some familiar (Kennedy's stirring call to "land a man on the moon and return him safely to the earth" within a decade) and others very funny (Nora Ephron's anecdote of how her high school journalism teacher used a simple, embarrassing trick to teach her how not to "bury the lead"). Throughout the book, sidebars show how bland messages can be made intriguing. Fun to read and solidly researched, this book deserves a wide readership. (Jan. 16)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
Based on a class at Stanford taught by one of the authors, this book profiles how some ideas "stick" in our minds while the majority fall by the wayside. Urban legends, conspiracy theories, and compelling advertising make up much of the intrinsically interesting examples that the Heaths profile that qualify for "stickiness." This book explores what makes social epidemics "epidemic" and, as the Heaths cite from Malcolm Gladwell's Tipping Point (2000), defines the secret recipe that makes an idea viral. The principles of stickiness are examined--an unexpected outcome, lots of concrete details that we remember, emotion, simplicity, and credibility--all packaged in an easily told story format. Taking these five stickiness attributes, the book offers numerous examples of how these properties make up the stories we are all familiar with--the urban legend about kidney theft and the razor blades supposedly lurking in Halloween candy. Exercises, checklists, and other tools are sprinkled throughout the book to help the reader understand and test how stickiness can be applied to their ideas, whether they are teachers, parents, or CEOs. Gail Whitcomb
Copyright © American Library Association. All rights reserved
The Design of Everyday Things 豆瓣 Goodreads 谷歌图书
作者:
Don Norman
Basic Books
2013
- 11
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious—even liberating—book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time.
In this entertaining and insightful analysis, cognitive scientist Donald A. Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how—and why—some products satisfy customers while others only frustrate them.
In this entertaining and insightful analysis, cognitive scientist Donald A. Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how—and why—some products satisfy customers while others only frustrate them.
Don't Make Me Think 豆瓣
8.2 (8 个评分)
作者:
Steve Krug
New Riders Press
2005
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! * Usability as common courtesy -- Why people really leave Web sites * Web Accessibility, CSS, and you -- Making sites usable and accessible * Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Picture This 豆瓣
8.2 (10 个评分)
作者:
Molly Bang
Chronicle Books
2004
- 10
Everyone knows that a picture tells a thousand words. But what about the elements that make up a picture? Using the tale of Little Red Riding Hood as an example, Molly Bang uses boldly graphic artwork to explain how images—and their individual components—work to tell a story that engages the emotions: Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold? First published in 1991, Picture This fans will welcome the new edition's striking redesign and introduce its insights to many other artists and art appreciators alike.
关于设计的思考 豆瓣
Thoughts on Design
作者:
[美] 保罗·兰德
译者:
吴梦妍
后浪丨湖南美术出版社
2017
- 8
这是一部平面设计的重要著作,于1970年问世。本书在保罗·兰德事业巅峰时期写就,明确表达了他的先驱性观点,即所有设计广告、印刷或者工业设计应该无缝结合“美和实用”。
好的设计,兰德主张是通过视觉形式简明地表达概念——在最好的情况下,升华寻常之物。
这一版本逐字逐句保留了兰德1947 年的最初发表的文章以及他在1970 年对文字和图片及意象做出的修订,文本按照最初始的字体,版式风格,资料来源和脚注、图注和前言也使用原版的形式。唯一现代性的让步,是一个新的版权页、目录、知名的设计师兼批评家麦克·贝鲁特撰写了前言,以及基于可读性考虑的微小风格改动。在今天看来这本经典著作一如从前,是卓越设计价值永恒性的确实证明。
好的设计,兰德主张是通过视觉形式简明地表达概念——在最好的情况下,升华寻常之物。
这一版本逐字逐句保留了兰德1947 年的最初发表的文章以及他在1970 年对文字和图片及意象做出的修订,文本按照最初始的字体,版式风格,资料来源和脚注、图注和前言也使用原版的形式。唯一现代性的让步,是一个新的版权页、目录、知名的设计师兼批评家麦克·贝鲁特撰写了前言,以及基于可读性考虑的微小风格改动。在今天看来这本经典著作一如从前,是卓越设计价值永恒性的确实证明。
像艺术家一样思考 豆瓣
The New Drawing on the Right Side of the Brain
8.5 (12 个评分)
作者:
[美] 贝蒂·艾德华
译者:
张索娃
海南出版社
2003
- 4
本书用深入浅出的方式教授了绘画的5种基本技能。打破了初学者对于绘画的畏惧。作者通过建立在科学理论基础上的教学方式,证明绘画完全是一项可以学习的技能。而掌握这项技能的关键就在于大脑转换到一种视觉的特殊模式,学会像画家那样看待事物。同时,在这个过程中,大脑进行创造和想象的无穷无尽的潜能也被激发出来。通过这种新模式的思考和使用大脑能量的新方法,学习者可以在生活、工作、学习中产生有创造力的问题解决方案。这本书是所有对绘画感兴趣,并想要通过绘画认识自己大脑工作情况,并在这种认识的基础上激发自己潜在创造力的人的不可多得的好工具。