Software_Engineering
Head First Design Patterns 豆瓣 Goodreads
9.5 (8 个评分) 作者: Elisabeth Freeman / Eric Freeman O'Reilly Media 2004 - 11
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on... something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect - a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
人月神话 豆瓣 Goodreads
The Mythical Man-Month: Essays on Software Engineering
8.1 (22 个评分) 作者: [美] 弗雷德里克·布鲁克斯 译者: 汪颖 清华大学出版社 2002 - 11
作者为人们管理复杂项目提供了颇具洞察力的见解,既有很多发人深省的观点,也有大量的软件工程实践。书中的内容来自布鲁克斯在IBM公司System 360家族和OS 360中的项目管理经验。初版的20年后,布鲁克斯重新审视了他原先的观点,增加了一些新的想法和建议。新增加的章节包括:原著中一些核心观点的精华;在经过了一个时代以后,Brooks博士对原先观点新的认识;1986年的经典文章《没有银弹》;对1986年所下论断(在10年内不会出现银弹)现在的认识。
人件 豆瓣
Peopleware
7.7 (7 个评分) 作者: Tom DeMarco / Timothy Lister 译者: UML China 清华大学出版社 2003 - 6
《人件(第2版)》专门讨论了软件开发和维护的团队管理问题,并向人们的传统认识提出了挑战。作者汤姆·迪马可,蒂姆·李斯特在书中推崇人本管理思想,指出知识型企业的核心是人,而不是技术。《人件(第2版)》于1987年首次出版后,曾在西方引起了轰动,被誉为“对美国软件业影响最大的一本书”。《人件(第2版)》还对大中型组织中的软件开发团队如何运作进行了深入探讨。《人件》已成为软件图书中的经典之作。它和《人月神话》共同被誉为软件图书中“两朵最鲜艳的奇葩”。人们认为,《人月神话》关注“软件开发”本身,《人件》则关注软件开发中的“人”。因此,在成千上万的书架上,《人件》永远和《人月神话》并列在一起。《人件(第2版)》读者包括软件开发组织中的所有人员。管理者和被管理者都将从书中得到有益的启示。
The Mythical Man Month and Other Essays on Software Engineering Goodreads 豆瓣
作者: Frederick P. Brooks Jr. Addison Wesley 1995 - 8
Few books on software project management have been as influential and timeless asThe Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time. The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."
Patterns of Enterprise Application Architecture 豆瓣 Goodreads
Patterns of Enterprise Application Architecture
作者: Martin Fowler Addison-Wesley Professional 2002 - 11
The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned. Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform. This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them. The topics covered include * Dividing an enterprise application into layers * The major approaches to organizing business logic * An in-depth treatment of mapping between objects and relational databases * Using Model-View-Controller to organize a Web presentation * Handling concurrency for data that spans multiple transactions * Designing distributed object interfaces
Clean Code 豆瓣 Goodreads
9.5 (8 个评分) 作者: [美国] Robert C·Martin Prentice Hall 2008 - 8
Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.
Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it.
What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.
Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.
Readers will come away from this book understanding
How to tell the difference between good and bad code
How to write good code and how to transform bad code into good code
How to create good names, good functions, good objects, and good classes
How to format code for maximum readability
How to implement complete error handling without obscuring code logic
How to unit test and practice test-driven development
This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.
Code Complete 豆瓣 Goodreads
Code Complete
作者: Steve McConnell Microsoft Press 2004 - 6
在线阅读本书
Widely considered one of the best practical guides to programming, Steve McConnells original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practicesand hundreds of new code samplesillustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinkingand help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactoror evolvecode, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
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代码大全(第2版)
Refactoring 豆瓣 Goodreads
作者: Martin Fowler / Kent Beck Addison-Wesley Professional 1999 - 7
Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use the refactoring, step by step instructions for implementing it, and an example illustrating how it works The book is written using Java as its principle language, but the ideas are applicable to any OO language.
Domain-Driven Design 豆瓣
作者: Eric Evans Addison-Wesley Professional 2003 - 8
"Eric Evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing. "His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. "The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers-it is a future classic." -Ralph Johnson, author of Design Patterns "If you don't think you are getting value from your investment in object-oriented programming, this book will tell you what you've forgotten to do. "Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion." -Dave Collins, author of Designing Object-Oriented User Interfaces "Eric weaves real-world experience modeling-and building-business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric's descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field." -Luke Hohmann, author of Beyond Software Architecture "This book belongs on the shelf of every thoughtful software developer." -Kent Beck "What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We've given away bits and pieces of this knowledge...but we've never organized and systematized the principles of building domain logic. This book is important." -Kyle Brown, author of Enterprise Java(TM) Programming with IBM(r) WebSphere(r) The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process. Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development. Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis-refactoring not just the code but the model underlying the code-in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.Specific topics covered include: * Getting all team members to speak the same language * Connecting model and implementation more deeply * Sharpening key distinctions in a model * Managing the lifecycle of a domain object * Writing domain code that is safe to combine in elaborate ways * Making complex code obvious and predictable * Formulating a domain vision statement * Distilling the core of a complex domain * Digging out implicit concepts needed in the model * Applying analysis patterns * Relating design patterns to the model * Maintaining model integrity in a large system * Dealing with coexisting models on the same project * Organizing systems with large-scale structures * Recognizing and responding to modeling breakthroughs With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations.
Extreme Programming Explained 豆瓣
作者: Kent Beck / Cynthia Andres Addison-Wesley 2004 - 11
"In this second edition of Extreme Programming Explained, Kent Beck organizes and presents five years' worth of experiences, growth, and change revolving around XP. If you are seriously interested in understanding how you and your team can start down the path of improvement with XP, you must read this book." -Francesco Cirillo, Chief Executive Officer, XPLabs S.R.L. "The first edition of this book told us what XP was-it changed the way many of us think about software development. This second edition takes it farther and gives us a lot more of the 'why' of XP, the motivations and the principles behind the practices. This is great stuff. Armed with the 'what' and the 'why,' we can now all set out to confidently work on the 'how': how to run our projects better, and how to get agile techniques adopted in our organizations." -Dave Thomas, The Pragmatic Programmers LLC "This book is dynamite! It was revolutionary when it first appeared a few years ago, and this new edition is equally profound. For those who insist on cookbook checklists, there's an excellent chapter on 'primary practices,' but I urge you to begin by truly contemplating the meaning of the opening sentence in the first chapter of Kent Beck's book: 'XP is about social change.' You should do whatever it takes to ensure that every IT professional and every IT manager-all the way up to the CIO-has a copy of Extreme Programming Explained on his or her desk." -Ed Yourdon, author and consultant "XP is a powerful set of concepts for simplifying the process of software design, development, and testing. It is about minimalism and incrementalism, which are especially useful principles when tackling complex problems that require a balance of creativity and discipline." -Michael A. Cusumano, Professor, MIT Sloan School of Management, and author of The Business of Software"Extreme Programming Explained is the work of a talented and passionate craftsman. Kent Beck has brought together a compelling collection of ideas about programming and management that deserves your full attention. My only beef is that our profession has gotten to a point where such common-sense ideas are labeled 'extreme.'..." -Lou Mazzucchelli, Fellow, Cutter Business Technology Council"If your organization is ready for a change in the way it develops software, there's the slow incremental approach, fixing things one by one, or the fast track, jumping feet first into Extreme Programming. Do not be frightened by the name, it is not that extreme at all. It is mostly good old recipes and common sense, nicely integrated together, getting rid of all the fat that has accumulated over the years." -Philippe Kruchten, UBC, Vancouver, British Columbia"Sometimes revolutionaries get left behind as the movement they started takes on a life of its own. In this book, Kent Beck shows that he remains ahead of the curve, leading XP to its next level. Incorporating five years of feedback, this book takes a fresh look at what it takes to develop better software in less time and for less money. There are no silver bullets here, just a set of practical principles that, when used wisely, can lead to dramatic improvements in software development productivity." -Mary Poppendieck, author of Lean Software Development: An Agile Toolkit "Kent Beck has revised his classic book based on five more years of applying and teaching XP. He shows how the path to XP is both easy and hard: It can be started with fewer practices, and yet it challenges teams to go farther than ever." -William Wake, independent consultant "With new insights, wisdom from experience, and clearer explanations of the art of Extreme Programming, this edition of Beck's classic will help many realize the dream of outstanding software development." -Joshua Kerievsky, author of Refactoring to Patterns and Founder, Industrial Logic, Inc."XP has changed the way our industry thinks about software development. Its brilliant simplicity, focused execution, and insistence on fact-based planning over speculation have set a new standard for software delivery." -David Trowbridge, Architect, Microsoft Corporation Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: * Five core values consistent with excellence in software development * Eleven principles for putting those values into action * Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: * Involve the whole team-XP style * Increase technical collaboration through pair programming and continuous integration * Reduce defects through developer testing * Align business and technical decisions through weekly and quarterly planning * Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible-beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
More Joel on Software 豆瓣 Goodreads
作者: Avram Joel Spolsky Apress 2008 - 6
Joel, Apress, Blogs, and Blooks ...I was learning the hard way about how to be a publisher and probably spending way too much time looking at web sites and programming than I should have in response to that. Anyway, one day I came across this web site called , which was run by a guy with strong opinions and an unusual, clever writing style, along with a willingness to take on the conventional wisdom. In particular, he was writing this ongoing series about how bad most user interfaces were--mostly because programmers by and large knew, as Joel and I would say, using the same Yiddish--derived NYC vernacular that we both share, "bupkis" about what users really want. And I, like many, was hooked both by the series and the occasional random essay that Joel wrote. And then I had this epiphany: I'm a publisher, I like reading his stuff, why not turn it into a book?...Read the complete Foreword -- Gary Cornell, Cofounder, Apress Since the release of the bestselling title Joel on Software in 2004, requests for a sequel have been relentless. So, we went back to the famed JoelonSoftware.com archives and pulled out a new batch of favorites, many of which have been downloaded over one million times. With Joel's newest book, More Joel on Software, you'll get an even better (not to mention updated) feast of Joel's opinions and impressions on software development, software design, running a software business, and so much more. This is a new selection of essays from the author's web site, http://www.joelonsoftware.com. Joel Spolsky started his weblog in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. This weblog has become infamous among the programming world, and is linked to more than 600 other web sites and translated into 30+ languages! Spolsky's extraordinary writing skills, technical knowledge, and caustic wit have made him a programming guru. With the success of Joel on Software, there has been a strong demand for additional gems and advice, and this book is the answer to those requests. Containing a collection of all--new articles from the original, More Joel on Software has even more of an edge than the original, and the tips for running a business or managing people have far broader application than the software industry. We feel it is safe to say that this is the most useful book you will buy this year. What you'll learn * The best approaches to managing and hiring extraordinary people * Advice for those interested in the software industry as a career and for managers who want to get them * Joel's unique impressions of how to create products and design--good and bad * An "in the trenches" look at how to start and run an effective software business (or any business for that matter) * A true sense of what it takes to create a differentiated, unique, motivated organization Who this book is for Anyone interested in the software business will truly enjoy this book, but in particular this should be required reading for managers of technical businesses. Table of Contents * My First BillG Review * Finding Great Developers * A Field Guide to Developers * Three Management Methods (Introduction) * The Command and Control Management Method * The Econ 101 Management Method * The Identity Management Method * The Perils of JavaSchools * Talk at Yale * Advice for Computer Science College Students * Font Smoothing, Anti-Aliasing, and Subpixel Rendering * A Game of Inches * The Big Picture * Choices = Headaches * It's Not Just Usability * Building Communities with Software * Martian Headsets * Why Are the Microsoft Office File Formats So Complicated? * Where There's Muck, There's Brass * Evidence-Based Scheduling * Strategy Letter VI * Can Your Programming Language Do This? * Making Wrong Code Look Wrong * Foreword to Eric Sink on the Business of Software * Foreword to Micro-ISV: From Vision to Reality * Hitting the High Notes * Bionic Office * Up the Tata Without a Tutu * Simplicity * Rub a Dub Dub * Top Twelve Tips for Running a Beta Test * Seven Steps to Remarkable Customer Service * Picking a Ship Date * Camels and Rubber Duckies * Five Whys * Set Your Priorities
The Art of Agile Development 豆瓣
作者: James Shore / Shane Warden O'Reilly Media 2007 - 11
Product Description
The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly.
This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers.
The Art of Agile Development gives you clear answers to questions such as:
How can we adopt agile development?
Do we really need to pair program?
What metrics should we report?
What if I can't get my customer to participate?
How much documentation should we write?
When do we design and architect?
As a non-developer, how should I work with my agile team?
Where is my product roadmap?
How does QA fit in?
The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members.
Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development.
"Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer.
--Ken Pugh, Author of Jolt Award Winner, Prefactoring
"I will leave a copy of this book with every team I visit."
--Brian Marick, Exampler Consulting
Accelerate Goodreads 豆瓣
作者: Nicole Forsgren PhD / Jez Humble IT Revolution Press 2018 - 3
Accelerate your organization to win in the marketplace.
How can we apply technology to drive business value? For years, we’ve been told that the performance of software delivery teams doesn’t matter―that it can’t provide a competitive advantage to our companies. Through four years of groundbreaking research to include data collected from the State of DevOps reports conducted with Puppet, Dr. Nicole Forsgren, Jez Humble, and Gene Kim set out to find a way to measure software delivery performance―and what drives it―using rigorous statistical methods. This book presents both the findings and the science behind that research, making the information accessible for readers to apply in their own organizations.
Readers will discover how to measure the performance of their teams, and what capabilities they should invest in to drive higher performance. This book is ideal for management at every level.
The ETTO Principle 豆瓣
作者: Hollnagel, Erik 2009 - 6
Accident investigation and risk assessment have for decades focused on the human factor, most notably in the form of 'human error'. Countless books and papers have been written about how to identify, classify, eliminate, prevent and compensate for 'human error'. This preoccupation with failure is near universal and can be found in all fields of application. One consequence of this has been a bias towards the study of performance failures, leading to a neglect of normal or 'error-free' performance. The common, unspoken assumption is that failures and successes have different origins and that there therefore is little to be gained from studying the latter. Erik Hollnagel argues strongly that this assumption is incorrect and that it is impossible to attain safety by eliminating risks and failures. Instead it is better to study why things go right, and to find ways to support and amplify that. The aim of this book is to present a single, simple but powerful principle for human performance that can be used to understand both positive and negative outcomes. The ETTO Principle reflects the common trait that people in their work naturally adjust what they do to match the conditions - to what has happened, to what happens, and to what may happen. It proposes that it is normal for people in work situations to adjust their performance by means of an efficiency-thoroughness trade-off (ETTO) - usually by sacrificing thoroughness for efficiency. The trade-off can be due to a lack of time, lack of resources, work and company pressures, lack of information, etc. The ability of people mutually to adjust their performance is the reason why things go right. Yet in some cases the adjustments may combine in an unforeseen way and lead to adverse outcomes. These outcomes are nevertheless due to the very same processes that produce successes, rather than to errors and malfunctions. The ETTO Principle obviates the need for specialised theories and models of failure and 'human error' and offers instead a viable basis for more effective and just approaches to both reactive and proactive safety management.
The Dawn of Software Engineering 豆瓣
作者: Edgar G. Daylight / Niklaus Wirth Lonely Scholar 2012 - 4
Did Alan Turing play a major role in the advent of the all-purpose computer? Did Turing Award winners, like Edsger W. Dijkstra, depend on his famous accomplishments?
In his well-researched book The Dawn of Software Engineering: from Turing to Dijkstra, Edgar G. Daylight deromanticizes Turing's & logic's role in the history of computing.
Dijkstra's pioneering work in compilers lies at the heart of modern-day computers. The book vividly describes how & why Dijkstra's ideas stood out among those of his contemporaries.
This book includes interviews with Turing Award winners Tony Hoare, Niklaus Wirth, Peter Naur, and Barbara Liskov.
Software Engineering at Google 豆瓣 Goodreads
作者: Titus Winters / Tom Manshreck O'Reilly Media 2020 - 3
The approach to and understanding of software engineering at Google is unlike any other company. With this book, you’ll get a candid and insightful look at how software is constructed and maintained by some of the world’s leading practitioners.
Titus Winters, Tom Manshreck, and Hyrum K. Wright, software engineers and a technical writer at Google, reframe how software engineering is practiced and taught: from an emphasis on programming to an emphasis on software engineering, which roughly translates to programming over time.
You’ll learn:
Fundamental differences between software engineering and programming
How an organization effectively manages a living codebase and efficiently responds to inevitable change
Why culture (and recognizing it) is important, and how processes, practices, and tools come into play