2020需读
Computer Animation, Third Edition 豆瓣
作者: Parent, Rick 2012 - 9
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. This title includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code. It describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique. It includes expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation. It explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.
2023年5月19日 已读
基本上从低阶到高阶,低阶把 GUI 工程中动画技术点的原理(不是具体技术、框架使用什么的)讲明白了,高阶的话也就是个简介,算是比较不错的知识树了
2020需读 图形学 编程