Graphics
Interactive Computer Graphics 豆瓣
作者: Edward Angel / Dave Shreiner Addison Wesley 2011 - 4
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
2014年6月14日 想读
绝对是一本被埋没的好书!从入门概念讲起 CG/OpenGL,深入浅出。超过我此前看过的任一本图形学教材。
Graphics OpenGL 计算机图形学