Gamma Surge [游戏] itch.io
类型:
格斗
平台:
Windows
Gamma Surge is an 2D anime fighting game in development by @thohil2 and @SeaPotato5 in our free time.
The game is animated frame by frame, and has 3D backgrounds.
We have a Discord now, which you can join at: http:// discord.gg/cESMzRPQpW
Right now the game Includes:
4 Playable Characters 2 Stages 4 Music Tracks 1 on 1 Vs Mode Training Mode Combo Trial Mode with up to 30 trials per character Online play with GGPO Rollback netcode Online Lobby system for quick and easy online matches
As this game is still in development, there is currently only three playable characters, but there are plans for several in the future, and we will be starting development on the next character as soon as possible.
Play the game to meet Gamma Surge´s four characters:
Aurora
Aurora is stuck to her phone looking for signal and you have to move around to get it. More signal means more damage, as well as some moves getting larger range. She is oblivious to the fact that she is fighting, and all her animations try to showcase this, as all of them are non-fighting actions.
Zoe
Zoe is a Manufactured Deviant capable of somewhat controlling water. She fights using a knife, and a limited supply of water. She is able to place puddles around the stage by using her specials, which she can take advantage of.
Sarven
Sarven is an Anima living inside a decapitated corpse, using the body to move around. He has the ability to morph and uses this to his advantage by transforming his body into several different shapes to attack. He cannot turn around, and therefore usually attacks on both sides of his body. One side is focused on range, while the other on rushdown. He has mostly quick overhead hitting attacks, and has pretty slow low hitting attacks. Therefore, when fighting Servan you should by default be blocking overhead.
Lilith
Lilith is a human girl who has made a contract with an Anima in the shape of hands, this pact between them looks like a devil pact to outsiders. One of the hands is mainly support, used for blocking, handling etc, while the other one does attacking. Lilith drags around a ball on a chain, this slows her down, but she can use it to har benefit once it is detatched.
Notable System Mechanics:
The game is a 4 button fighter A/B/C/D, where A/B/C are light to heavy attack buttons.
you can press B+C to grab the opponent, both on the ground and in the Air
Gamma Cancel
Pressing A+B+C activates Gamma Cancel, Gamma Cancel is one of Gamma Surge's main mechanics, it costs 50% energy to do and cancels you out of almost any action, including block and hitstun. The only exceptions being getting hit by grabs, supers and counterhitstun .
Surge
Pressing D activates the other of Gamma Surge's main mechanics, Surge. When activated it will stay active for the next 2 seconds, until you hit someone, or until you get hit yourself. While surge is active:
Your next hit will always counterhit You are in counterhit state, this includes not being able to tech grabs You will push the opponent further away when blocking, and you will also build meter while blocking.
Defensive Energy Increase
By timing the D button just before each hit in an opponents combo, you will gain more meter then usual! Note that you cannot hold a button to tech while attempting this.
The game is animated frame by frame, and has 3D backgrounds.
We have a Discord now, which you can join at: http:// discord.gg/cESMzRPQpW
Right now the game Includes:
4 Playable Characters 2 Stages 4 Music Tracks 1 on 1 Vs Mode Training Mode Combo Trial Mode with up to 30 trials per character Online play with GGPO Rollback netcode Online Lobby system for quick and easy online matches
As this game is still in development, there is currently only three playable characters, but there are plans for several in the future, and we will be starting development on the next character as soon as possible.
Play the game to meet Gamma Surge´s four characters:
Aurora
Aurora is stuck to her phone looking for signal and you have to move around to get it. More signal means more damage, as well as some moves getting larger range. She is oblivious to the fact that she is fighting, and all her animations try to showcase this, as all of them are non-fighting actions.
Zoe
Zoe is a Manufactured Deviant capable of somewhat controlling water. She fights using a knife, and a limited supply of water. She is able to place puddles around the stage by using her specials, which she can take advantage of.
Sarven
Sarven is an Anima living inside a decapitated corpse, using the body to move around. He has the ability to morph and uses this to his advantage by transforming his body into several different shapes to attack. He cannot turn around, and therefore usually attacks on both sides of his body. One side is focused on range, while the other on rushdown. He has mostly quick overhead hitting attacks, and has pretty slow low hitting attacks. Therefore, when fighting Servan you should by default be blocking overhead.
Lilith
Lilith is a human girl who has made a contract with an Anima in the shape of hands, this pact between them looks like a devil pact to outsiders. One of the hands is mainly support, used for blocking, handling etc, while the other one does attacking. Lilith drags around a ball on a chain, this slows her down, but she can use it to har benefit once it is detatched.
Notable System Mechanics:
The game is a 4 button fighter A/B/C/D, where A/B/C are light to heavy attack buttons.
you can press B+C to grab the opponent, both on the ground and in the Air
Gamma Cancel
Pressing A+B+C activates Gamma Cancel, Gamma Cancel is one of Gamma Surge's main mechanics, it costs 50% energy to do and cancels you out of almost any action, including block and hitstun. The only exceptions being getting hit by grabs, supers and counterhitstun .
Surge
Pressing D activates the other of Gamma Surge's main mechanics, Surge. When activated it will stay active for the next 2 seconds, until you hit someone, or until you get hit yourself. While surge is active:
Your next hit will always counterhit You are in counterhit state, this includes not being able to tech grabs You will push the opponent further away when blocking, and you will also build meter while blocking.
Defensive Energy Increase
By timing the D button just before each hit in an opponents combo, you will gain more meter then usual! Note that you cannot hold a button to tech while attempting this.