15 个游戏
In the late 90s I think we can identify a split in the FPS genre:
- Adventure-FPS. Following in the steps of SW: Dark Forces and Duke3D, games like SW: Dark Forces 2 JK, Unreal and eventually Half-Life gradually diverged into a separate sub-genre. The focus here is the adventure, the situations the game puts you in, often involving exploration and puzzle-solving.
- Between Call of Duty and Halo there were beginnings of what would eventually become the template for console/multiplatform shooters that would later dominate the genre. Often characterized by regenerating health, two/three-weapon limit, linear level-design, emphasis on hiding from enemy fire instead of dodging it.
- Military shooter kinda overlaps with console shooter, but is also a separate category. For example, games like Delta Force, Vietcong and Operation Flashpoint are very different from Call of Duty and from each other. One constant is the attempt to depict realistic warfare.
- These, what I'm calling post-boomer shooters, are games that still largely followed the formula of Doom and Quake, but built upon it with improved physics, level-design, AI, etc. Sometimes even took it in some wild directions.
The distinction, as I see it, is that post-boomer shooters did not deviate from their roots, or at least not a lot. They added the cinematic/immersive elements that began to permeate the entire industry, but did not sacrifice any of the mechanical depth for them. In many cases only increased it. By the late 2000s these shooters had died-off for the most part, and same can be said about adventure-FPS.
Ordered by release date. More will be added.