Fantasy Flight Games — 出版商 (53)
Civilization: A New Dawn [游戏] BGG
其它标题: "Цивилизация" Сида Мейера: Новый рассвет / Sid Meier's Civilization: Ein neues Zeitalter
类型: Civilization / Exploration 平台: Boardgame 出版发行: Fantasy Flight Games / 2K Games, Inc.
Description from the publisher:

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

智谋棋 [游戏] BGG 维基数据
其它标题: Ingenious / Einfach Genial
类型: Abstract Strategy 平台: Boardgame 出版发行: KOSMOS / 999 Games
In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from their rack onto two hexes of the game board. For each hex on this tile, they score one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, they immediately take another turn. At the end of their turn, they refill their rack to six tiles. (Before refilling their rack, if they have no tiles on it that contain hexes in their lowest-scoring color, they can discard all of their tiles, then draw six new tiles from the bag.)

When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.

Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see their partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18.

Whitehall Mystery [游戏] BGG
其它标题: Le mystère de Whitehall / Tajemnica Whitehall
类型: Bluffing / Deduction 平台: Boardgame 出版发行: Giochi Uniti / Sir Chester Cobblepot
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames.

There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.

诡镇奇谈:卡牌版 (重置版) [游戏] BGG
其它标题: Arkham Horror: The Card Game (Revised Edition) / Arkham Horror: Card Game
类型: 冒险 / 卡牌 平台: Boardgame 出版发行: Fantasy Flight Games / ADC Blackfire Entertainment
The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…

In this game, you, on your own or with a friend (or up to three friends in this revised version), become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.

With a revamped system of organization and a number of quality-of-life improvements, the box comes with everything you need to get your Arkham campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos.



What Has Changed?
Support for up to four players with a single core set (the original core set supported only two players, meaning players needed two core sets to play with three or four players)
Two copies each of all 96 player cards from the original core set (the original core set included only one copy each of most of the player cards), some with brand-new art, along with two copies each of 13 additional player cards previously released in expansions and not found in the original core set
An included cloth Chaos Bag for the chaos tokens (not included in the original core set)
New organization within the box's packaging, making it much easier to find the cards for the player decks and for each scenario than before
Additional quality-of-life improvements, such as new "3" and "5" numbered resource and clue/doom tokens and even a lead investigator token
Revised "Learn to Play" rulebook to allow new players to jump into the game more easily


This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards, just more copies of them (and some with new art). "Old-timers" can continue where they left off under the new two-boxes campaign format (replacing the old "deluxe expansion + mythos packs" format) starting with Edge of the Earth.

权力的游戏 卡坦 [游戏] BGG 维基数据
其它标题: A Game of Thrones: Catan – Brotherhood of the Watch / Catan Juego de Tronos: La Hermandad De La Guardia 2017年1月1日
类型: Civilization / Negotiation 平台: Boardgame 出版发行: 999 Games / Albi
The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary — the north holds many dangers, and winter is coming.

A Game of Thrones Catan: Brotherhood of the Watch is based on the classic Settlers of Catan base game. In this game, each area in the Gift supplies one of five resources: lumber, brick, wool, grain, and ore. The barren Ice Fields, however, produce nothing. Players take on the role of Brothers of the Night's Watch and use these resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying development cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night's Watch.

But this is not as easy as it sounds as the area surrounding the Gift can be treacherous. Wildings from north of the Wall have crossed over and follow their own rules of honor, which often conflict with the laws of Westeros. One of their ranks, Tormund Giantsbane, does not respect the Watch's claim to the land as he moves throughout the Gift, robbing resources from the Brothers sent to provide for their Order. While Tormund runs amok south of the Wall, Wildling forces gather in the Frostfangs, awaiting an opportune moment of weakness to breach the Watch's defenses and spread throughout the fruitful lands of Westeros. In addition to building within the Gift, players must strategically balance their resources to defend the Realm from Wildling raiders.

Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall. When the Wildings attack, each player must use their guards to fend off the onslaught. If there are more guards than Wildings, the Wall stands. If there are not, the Wildings invade the Gift and pillage the settlements and keeps therein. Yet loyalty only goes so far — guards are useless defending the Wall from Climbers who slip past them, and if they encounter a Giant, at least one guard is bound to desert his post.

Each player also has a hero to aide in their toil, based on the order of play. The first player will utilize the talents of the Lord Commander himself, Jeor Mormont, while the second player will enjoy the company of Samwell Tarly, the third will work with Bowen Marsh, and the fourth will employ the services of Master Builder Othell Yarwyck. Each hero offers a unique ability to each player which they can use up to twice during the game. Once a hero's ability has been used, players have a choice to keep that hero or choose another of the eleven heroes to aide them. Players should factor the heroes' abilities into their strategy to quickly earn victory points and gain renown within the Watch.

The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander. A failure at the Wall has a devastating impact on the Gift, even if it does not destroy the players. A Game of Throne Catan: Brotherhood of the Watch has two forms of victory, though one may feel hollower than the other. Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten victory points by any combination of building keeps, roads, and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige, all while safeguarding the Gift.

However, if the Wildlings breach the wall three times throughout the game, an alternate victory takes place. If this occurs, the game ends immediately as the Brotherhood of the Night's Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game.

—description from the publisher

Twilight Imperium: Fourth Edition – Prophecy of Kings [游戏] Eggplant.place BGG
其它标题: Twilight Imperium: Cuarta Edición – La Profecía de los Reyes / Twilight Imperium: Quarta Edição – Profecia dos Reis
类型: Expansion for Base-game / Civilization 平台: Boardgame 出版发行: Fantasy Flight Games / Galakta
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.

But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

The Art of George R. R. Martin's A Song of Ice and Fire [图书] 豆瓣
作者: Fantasy Flight Games / Brian Wood publishing house: Fantasy Flight Games 2005 - 10
This is a collection of art based on George R. R. Martin's bestselling fantasy series A Song of Ice and Fire. "No, I just want to stand on top of the Wall and piss off the edge of the world." - Tyrion Lannister. George R. R. Martin's A Song of Ice and Fire has thrilled and inspired millions of readers since its debut in 1996. Its lush and cinematic style paints images in the mind, and more than a few artists have put those images to canvas (digital or otherwise). Now, for the first time, art inspired by this best-selling series is collected in The Art of George R. R. Martin's A Song of Ice and Fire. From the North, with its epic Wall of socery and ice, through the war-torn Riverlands and down to the hot sands and hot tempers of Dorne; from the salt-sprayed Iron Islands in the west, across the grand city of King's Landing and across the sea to the strange and exotic locales of the East; from maester to knight to Dothraki horselord, the splendor and panoply of the Seven Kingdoms and beyond comes to life. Drawing from diverse sources, including Fantasy Flight Games' award-winning A Game of Thrones CCG and board game, The Art of George R. R. Martin's A Song of Ice and Fire will feature the popular locations and characters that have made the story great in gorgeous full-color. Including all-new artwork and a forward by George R. R. Martin himself, this book is sure to be a hit with fans of the series and will introduce countless others to the breath-taking scope of A Song of Ice and Fire.
Fireborn: Player's Handbook [图书] Goodreads
作者: Rob Vaughn / Greg Benage publishing house: Fantasy Flight Games 2004 - 10
The Player's Handbook for the exciting new roleplaying game that reimagines dragons in the modern world! Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.
Traps & Treachery: Core Rulebook [图书] Goodreads
作者: Fantasy Flight Staff publishing house: Fantasy Flight Games 2001 - 8
Traps & Treachery is the definitive d20 System resource for traps, tricks, puzzles, and poisons. Traps & Treachery contains more than 60 complete descriptions of magic and mechanical traps, all beautifully illustrated, detailed guidelines on trap design and classification, comprehensive rules for creating and using poisons, new prestige classes, new skills, new feats, new equipment, new magic items, the Thievery clerical domain, and more.
Dragonstar: Starfarers Handbook [图书] Goodreads
作者: Fantasy Flight Games / Various publishing house: Fantasy Flight Games 2002 - 1
Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations. Grizzled mercenaries augment their bodies with bioengineered spellware, and orc raiders armed with pulse lasers massacre innocents on isolated colony worlds. Dragonstar is a unique space-fantasy campaign setting for the d20 System from Fantasy Flight Games. Written by verteran designers Matt Forbeck and Greg Benage. Prepare to take your adventure to the stars!