马克·赫尔曼 — 设计师 (2)
Fire in the Lake [游戏] BGG
类型: Civil War / Modern Warfare 平台: Boardgame 出版发行: GMT Games
(from GMT website:)

Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:


Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options


DESIGNER: Mark Herman & Volko Ruhnke
SERIES DEVELOPER: Mike Bertucelli
MAP ART: Chechu Nieto
COUNTER & CARDS ART & RULES LAYOUT: Mark Simonitch

Stonewall: The Battle of Kernstown [游戏] BGG
其它标题: Stonewall in the Shenandoah, 1862
类型: American Civil War / Wargame 平台: Boardgame 出版发行: SPI (Simulations Publications, Inc.)
Stonewall is a grand tactical, regimental simulation of the Battle of Kernstown, March 23, 1862. The players recreate the encounter between Major General T.J. 'Stonewall' Jackson's Confederate Valley Army and Brigadier General James Shield's Division, part of the Union Army of the Potomac.

The game uses a Combat Effectiveness Chart to track units' morale and fatigue along with rules based on the popular Terrible Swift Sword: Battle of Gettysburg Game game system and which was later developed into the Great Battles of the American Civil War system.

Victory points are awarded both players for certain objectives and for enemy unit losses. The player with the higher total wins, with the difference in points determining the level of victory.

Each Game-Turn represents 20 minutes of real time, each hex covers about 125 yards from hexside to hexside, and each Strength Point is the equivalent of 100 men or 1 gun.

1 22" x 32" mapsheet, 1 countersheet of 100 counters.