Ed Greenwood — 作者 (7)
Elminster [图书] 豆瓣
作者: Ed Greenwood publishing house: Wizards of the Coast 1995
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. . . . The One True Spell was a woman, and her name was Mystra -- and her kisses were wonderful. Priest Havilon Tharnstar Tales Told to a Blind Wizard It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers. With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn and a mage made.
The World Below [图书] Goodreads
作者: Matthew Dawkins / Diana DiMicco publishing house: Onyx Path Publishing 2023 - 6
The World Below provides. But you must dig. You must explore. You must map. You must build. You must defend.

The World Below provides, but only to the worthy.

The unworthy fall, consumed by bugs, lava, acidic fog, the vagaries of Kaos, and the World Below’s convulsing tunnels.

The World Below is your home, your prison, and your alien world, containing terrible threats and wondrous discoveries.

The World Below Ashcan Edition is your introduction to The World Below.

The World Below Ashcan Edition includes:

A new game of subterranean fantasy, exploration and discovery, survival and horror, from Onyx Path Publishing.
Everything you need to get started, from major setting beats to playable characters and the Storypath Ultra rule system.
Powers, antagonists, and a complete scenario to get your game started immediately.
A major teaser of what's to come in the full version of The World Below.
Kobold Guide to Game Design [图书] Goodreads
作者: Janna Silverstein / Keith Baker publishing house: Kobold Press 2019 - 10
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.
Forgotten Realms Campaign Guide [图书] Goodreads
作者: Wizards of the Coast / Ed Greenwood publishing house: Wizards of the Coast 2008 - 8
Dark perils and great deeds await!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
Forgotten Realms Campaign Setting [图书] Goodreads
作者: Wizards of the Coast / Ed Greenwood publishing house: Wizards of the Coast 2001 - 5
Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)

This book contains nearly everything you need to run a bare-bones version of Forgotten Realms: it details various regions, cities, people, world, cosmology, monsters, deities and other items of interest, such as NPCs people have learned to love and hate.

It also has new rules, prestige classes and feats that are Faerûn-specific, but which can be ported to other game worlds as well.