James Kiley — 作者 (3)
Werewolf: The Forsaken [图书] Goodreads
作者: Carl Bowen / James Kiley publishing house: White Wolf Pub 2005 - 1
Full Moon Rising
The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.

Wolves at the Door
Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Exalted: The Lunars [图书] Goodreads
作者: Bryan Armor / James Kiley publishing house: White Wolf Pub 2002 - 1
Born in Savagery
Cunning, ruthless and barbaric, the shapechanging Lunar Exalted are feral scourges who lurk at the edge of civilization. Beyond the borders of the Threshold lie vast tracts of wilderness inhabited by these hot-blooded barbarians. Now, as the Realm teeters on the brink of civil war, the Lunar call their children and followers to rise. This is their hour of triumph.
Born to Conquer
The next in a series of Exalted core books making the other types of Exalted available for play. Exalted: The Lunars includes extensive details on the world and society of these new character types. Inside is everything needed to portray these savage shapeshifters, from guides to their tribal societies to rules for the mind-twisting lunacy of the Deep Wyld. Hardcover.
Adventure! [图书] Goodreads
作者: James Kiley publishing house: White Wolf / Arthaus 2004 - 4
The d20 System Game of Pulp Action!

A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure!



Heed the Call to Adventure!

Requires the use of the Dungeons and Dragons Player's Handbook, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision.

In this pulp action campaign setting, you take on the role of an Inspired hero battling dastardly villains and bizarre monsters. Adventure! has rules for playing any kind of pulp hero you can think of, along with rich source material, new core and prestige classes, new feats and powers, systems for building amazing inventions and more!

Contains original fiction by acclaimed comic author Warren Ellis (The Authority, Planetary, Transmetropolitan).

Part One of the Trinity Universe game trilogy.

In this book, you play one of the Inspired, a hero capable of larger-than-life deeds and feats of amazing skill. The Inspired include daredevils, people blessed with extraordinary skill or luck; stalwarts, adventurers with physical abilities beyond the capabilites of their peers (and the precursors to Aberrant's novas); and mesmerists, those individuals who can employ the mysteries of the mind (and earlier incarnations of Trinity's psions).