实体书倾向
Designing Interactions 豆瓣
作者: Bill Moggridge MIT Press 2006 - 11
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright
结构素描基础教程 豆瓣
作者: 张玉红 人民邮电出版社 2015 - 5
当你拿起铅笔之后,是否总有一种无从下手的感觉?又是否会经常感觉到画出来的作品总会有些别扭?那么,问题来了,“这到底是怎么回事”?其实很简单造型不准,也就是结构不准确。精确的造型是一切绘画的基础!只有掌握物体的结构规律、透视关系和空间关系才能刻画出精确的造型。
本书从基础线条的画法开始,逐渐过渡到简单规则的物体,培养你基本绘画能力和对物体结构的认识;然后再慢慢上升到组合物体和复杂物体,提升你对画面的掌控能力和对复杂结构的认识。全书覆盖了单个几何体、组合几何体、单体静物、组合静物、石膏头像、人物头像等素描基础内容,读者可从零开始,循序渐进地学习。书中的100多个典型案例,从不同角度、不同形体、不同部位进行讲解,线条清晰干净,步骤讲解清晰,案例内容翔实,非常适合临摹,不仅能让你更好地掌握绘画对象的结构,更能够精准地抓住对象的形体,表现出物体的光影。
本书不仅适合零基础的美术爱好者作为自学教程,也适合相关培训班作为培训教材。