丹麦
凯恩与林奇2:伏天 豆瓣
其它标题: 喋血双雄2:伏天 / Kane and Lynch 2 2010年8月17日
类型: 射击 平台: PC / PS3 / Xbox 360 开发者: IO Interactive
Kane & Lynch 2: Dog Days is a 2010 neo-noir psychological thriller third-person shooter video game developed by IO Interactive, published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360.[1][2] It is the sequel to Kane & Lynch: Dead Men.

Announced in November 2009, the game was described as having a new visual style inspired by documentary films and user-generated content, and some graphically violent real-life videos, with its in-game camerawork being generally inspired by hand-held cinematography. The game also employs unprofessional editing and jarring or out of place jump-cuts and/or fast cutting, to make its cutscenes look more unprofessional. The camera sometimes falls, when the player dies, and during certain cutscenes. According to the press release, "every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'." The game also intentionally censors some of its extreme violence and nudity through pixelization. A pair of teaser videos accompanying the announcement present game footage from a distorted surveillance camera perspective.[4] Dog Days was presented from Lynch's point of view

The game features an experimental and industrial dark ambient music, described by its composer and sound designer, Mona Mur, as "industrial-horror", and mixes it with C-pop music, made originally for the game, although only plays on its environments and levels, and the main menu. Dog Days uses its music and visual aesthetics to reflect upon the violence depicted in the game, as well as the psychology of its characters. It uses survival horror and psychological horror techniques to inflict the same psychological effects of the characters on its players. Most of it is done in the service of the game's story, being under the psychological thriller genre, and the crime-drama genre as well.

The game received a mixed-to-negative reception from critics, criticizing its over-use of shaky cam on its visual style (which caused discomfort and nausea on some critics and players), controls, excessive violence, glitches, game length and level design, with some critics describing it as "unpleasant" due to the shaky-cam and violence, but praised its voice-acting, music, intensity, general visual aesthetics and graphics, and with some critics praising its unconventional approaches to the genre. Its plot was polarizing among critics, but most of the reception on it was mixed, with some critics praising it and others panning it, with the most common criticism drawn being that the characters were unlikable, however, some critics still praised the characters.

A single-player and multiplayer demo were released on the PlayStation Network on July 21, 2010 and on the Xbox Live Marketplace on July 26, 2010. A demo was released on Steam on July 27, 2010.

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2024年6月22日 玩过
在虚拟中国城市上海大开杀戒的游戏体验很新鲜,游戏内街景还原得不错,一些场景布置颇有时代气息,听说是国内做的。但游戏缺陷太多,DV视角哪怕是优化后的也实在不行,滤镜过于阴暗很不喜欢,当然故事基调也的确阴暗,两个硬汉主角在上海处处碰壁,挨黑帮打完挨军警打,女友也没了,费劲斩了作恶官员搭上飞机逃离暗无天日的城市,不过与街景相反,剧情很可能不是中国人负责,明显缺少本地化的考究,最后射击体验一般,自动武器有时瞄准了也无法命中。
2010 TPS 丹麦