CS
Matrix Computations 豆瓣 Goodreads
Matrix Computations
作者: Gene H. Golub / Charles F. Van Loan Johns Hopkins University Press 1996 - 10
Revised and updated, the third edition of Golub and Van Loan's classic text in computer science provides essential information about the mathematical background and algorithmic skills required for the production of numerical software. This new edition includes thoroughly revised chapters on matrix multiplication problems and parallel matrix computations, expanded treatment of CS decomposition, an updated overview of floating point arithmetic, a more accurate rendition of the modified Gram-Schmidt process, and new material devoted to GMRES, QMR, and other methods designed to handle the sparse unsymmetric linear system problem.
All of Statistics 豆瓣
作者: Larry Wasserman Springer 2004 - 10
WINNER OF THE 2005 DEGROOT PRIZE! This book is for people who want to learn probability and statistics quickly. It brings together many of the main ideas in modern statistics in one place. The book is suitable for students and researchers in statistics, computer science, data mining and machine learning. This book covers a much wider range of topics than a typical introductory text on mathematical statistics. It includes modern topics like nonparametric curve estimation, bootstrapping and classification, topics that are usually relegated to follow-up courses. The reader is assumed to know calculus and a little linear algebra. No previous knowledge of probability and statistics is required. The text can be used at the advanced undergraduate and graduate level.
The Pattern on the Stone 豆瓣
作者: W. Daniel Hillis Perseus Books Group 1998
Most people are baffled by how computers work and assume that they will never understand them. What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle.Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.
The Elements of Computing Systems 豆瓣 Goodreads
作者: Noam Nisan / Shimon Schocken The MIT Press 2005 - 6
In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.
The Handbook of Brain Theory and Neural Networks Goodreads 豆瓣
The Handbook of Brain Theory and Neural Networks
作者: Arbib, Michael A. 编 Bradford Book 2002 - 11
Dramatically updating and extending the first edition, published in 1995, the second edition of The Handbook of Brain Theory and Neural Networks presents the enormous progress made in recent years in the many subfields related to the two great questions: How does the brain work? and, How can we build intelligent machines?Once again, the heart of the book is a set of almost 300 articles covering the whole spectrum of topics in brain theory and neural networks. The first two parts of the book, prepared by Michael Arbib, are designed to help readers orient themselves in this wealth of material. Part I provides general background on brain modeling and on both biological and artificial neural networks. Part II consists of "Road Maps" to help readers steer through articles in part III on specific topics of interest. The articles in part III are written so as to be accessible to readers of diverse backgrounds. They are cross-referenced and provide lists of pointers to Road Maps, background material, and related reading.The second edition greatly increases the coverage of models of fundamental neurobiology, cognitive neuroscience, and neural network approaches to language. It contains 287 articles, compared to the 266 in the first edition. Articles on topics from the first edition have been updated by the original authors or written anew by new authors, and there are 106 articles on new topics.
The Physics of Information Technology 豆瓣
作者: Neil Gershenfeld Cambridge University Press 2000 - 1
The Physics of Information Technology, first published in 2000, explores the familiar devices that we use to collect, transform, transmit, and interact with electronic information. Many such devices operate surprisingly close to very many fundamental physical limits. Understanding how such devices work, and how they can (and cannot) be improved, requires deep insight into the character of physical law as well as engineering practice. The book starts with an introduction to units, forces, and the probabilistic foundations of noise and signalling, then progresses through the electromagnetics of wired and wireless communications, and the quantum mechanics of electronic, optical, and magnetic materials, to discussions of mechanisms for computation, storage, sensing, and display. This self-contained volume will help both physical scientists and computer scientists see beyond the conventional division between hardware and software to understand the implications of physical theory for information manipulation.
The Emperor's New Mind 豆瓣 谷歌图书 Goodreads
The Emperor's New Mind: Concerning Computers, Minds and the Laws of Physics
作者: Roger Penrose / Martin Gardner Oxford Paperbacks 1999 - 3
In the readition of the bestselling Chaos and A Brief History of Time, here is a science book with mainstream appeal. Proponents of artificial intelligence maintain that eventually a computer will be able to do everything a human mind can do, but Oxford University Professor of Mathematics Roger Penrose explains his view that there are facets of human thinking that can never be emulated by a machine. Drawings throughout.
Some love it, some hate it, but The Emperor's New Mind, physicist Roger Penrose's 1989 treatise attacking the foundations of strong artificial intelligence, is crucial for anyone interested in the history of thinking about AI and consciousness. Part survey of modern physics, part exploration of the philosophy of mind, the book is not for casual readers--though it's not overly technical, it rarely pauses to let the reader catch a breath. The overview of relativity and quantum theory, written by a master, is priceless and uncontroversial. The exploration of consciousness and AI, though, is generally considered as resting on shakier ground.
Penrose claims that there is an intimate, perhaps unknowable relation between quantum effects and our thinking, and ultimately derives his anti-AI stance from his proposition that some, if not all, of our thinking is non-algorithmic. Of course, these days we believe that there are other avenues to AI than traditional algorithmic programming; while he has been accused of setting up straw robots to knock down, this accusation is unfair. Little was then known about the power of neural networks and behavior-based robotics to simulate (and, some would say, produce) intelligent problem-solving behavior. Whether these tools will lead to strong AI is ultimately a question of belief, not proof, and The Emperor's New Mind offers powerful arguments useful to believer and nonbeliever alike. --Rob Lightner
Elements of Programming 豆瓣
作者: Alexander A. Stepanov / Paul McJones Addison-Wesley Professional 2009 - 6
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must.
Following key definitions, the book describes a number of algorithms and requirements for types on which they are defined that exemplify its abstract mathematical approach. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.
Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, that theory is good for practice.
Computer Organization and Design 豆瓣 Goodreads
作者: David A. Patterson / John L. Hennessy Morgan Kaufmann 2004 - 8
A revised printing for this book will be available in June 2007!
Whats New in the Third Edition, Revised Printing
The same great book gets better! The revised printing features all of the original content along with these additional features:
Appendix A (Assemblers, Linkers, and the SPIM Simulator) has been moved from the CD-ROM into the printed book
Corrections and bug fixes
Click here to request a desk copy of the revised printing!
About the Third Edition
In addition to thoroughly updating every aspect of the text to reflect the most current computing technology, the third edition
*Uses standard 32-bit MIPS 32 as the primary teaching ISA.
*Presents the assembler-to-HLL translations in both C and Java.
*Highlights the latest developments in architecture in Real Stuff sections:
+ Intel IA-32
+ Power PC 604
+ Googles PC cluster
+ Pentium P4
+ SPEC CPU2000 benchmark suite for processors
+ SPEC Web99 benchmark for web servers
+ EEMBC benchmark for embedded systems
+ AMD Opteron memory hierarchy
+ AMD vs. 1A-64
New support for distinct course goals
Many of the adopters who have used our book throughout its two editions are refining their courses with a greater hardware or software focus. We have provided new material to support these course goals:
New material to support a Hardware Focus
+Using logic design conventions
+Designing with hardware description languages
+Advanced pipelining
+Designing with FPGAs
+HDL simulators and tutorials
+Xilinx CAD tools
New material to support a Software Focus
+How compilers Work
+How to optimize compilers
+How to implement object oriented languages
+MIPS simulator and tutorial
+History sections on programming languages, compilers, operating systems and databases
Whats New in the Third Edition
New pedagogical features
Understanding Program Performance
-Analyzes key performance issues from the programmers perspective
Check Yourself Questions
-Helps students assess their understanding of key points of a section
Computers In the Real World
-Illustrates the diversity of applications of computing technology beyond traditional desktop and servers
For More Practice
-Provides students with additional problems they can tackle
In More Depth
-Presents new information and challenging exercises for the advanced student
New reference features
Highlighted glossary terms and definitions appear on the book page, as bold-faced entries in the index, and as a separate and searchable reference on the CD.
A complete index of the material in the book and on the CD appears in the printed index and the CD includes a fully searchable version of the same index.
Historical Perspectives and Further Readings have been updated and expanded to include the history of software R&D.
CD-Library provides materials collected from the web which directly support the text.
On the CD
CD-Bars: Full length sections that are introduced in the book and presented on the CD
CD-Appendixes: The entire set of appendixes
CD-Library: Materials collected from the web which directly support the text
CD-Exercises: For More Practice provides exercises and solutions for self-study
In More Depth presents new information and challenging exercises for the advanced or curious student

Glossary: Terms that are defined in the text are collected in this searchable reference
Further Reading: References are organized by the chapter they support
Software: HDL simulators, MIPS simulators, and FPGA design tools
Tutorials: SPIM, Verilog, and VHDL
Additional Support: Processor Models, Labs, Homeworks, Index covering the book and CD contents
Instructor Support
+ Instructor Support is provided in a password-protected site to adopters who request the password from our sales representative
+ Solutions to all the exercises
+ Figures from the book in a number of formats
+ Lecture slides prepared by the authors and other instructors
+ Lecture notes
System Requirements
Operating System
Most of the content on this CD can be used under any operating system that includes an HTML browser and a PDF viewer. This includes Windows 98 or later, Mac OS 9 and OS X, and most Linux and Unix systems. Some contributed software on this CD is operating system specific. See the installation instructions on the Software page for details.
HTML Browser
The navigation framework and some of the content on this CD is delivered in HTML and JavaScript. It is recommended that you install the latest version of your favorite HTML browser to view this CD. The content has been verified under Windows 2000 with the following browsers:
Internet Explorer 6.0, Mozilla 1.6, Netscape 7.1, Opera 7.23. Under Mac OS X with the following browsers: Internet Explorer 5.2.3, Mozilla 1.6 , Netscape 7.1, Safari 1.2. And under Mandrake Linux with the following browser:
Galeon 1.3.8.
The content is designed to be viewed in a browser window that is at least 720 pixels wide. You may find the content does not display well if your display is not set to at least 1024x768 pixel resolution.
PDF Viewer
The CD material includes PDF documents that you can read with a PDF viewer such as Adobe® Acrobat® or Adobe Reader®. Recent versions of Adobe Reader for supported platforms are included on the CD. Visit the Adobe Reader home page for more information.
Browser Plugins
Some of the material on this CD makes use of Flash® animations. To view this material, you will need to have Macromedia® Flash Player installed. You can install the Shockwave® Player (which includes Flash) on Windows and Macintosh from this CD. Visit the Macromedia homepage for more information. Note that recent versions of some browsers, including Internet Explorer, Netscape, and AOL, already incorporate Flash Player.
Some of the material on this CD contains photographic panoramas that can only be viewed with the iseemedia Zoom Viewer browser plugin on Windows and Mac OS 9 platforms. Visit iseemedia's website for download instructions.
For instructor resources click on the grey "companion site" button found on the right side of this page.
This new edition represents a major revision.
New to this edition:
* Entire Text has been updated to reflect new technology
* 70% new exercises.
* Includes a CD loaded with software, projects and exercises to support courses using a number of tools
* A new interior design presents defined terms in the margin for quick reference
* A new feature, "Understanding Program Performance" focuses on performance from the programmer's perspective
* Two sets of exercises and solutions, "For More Practice" and "In More Depth," are included on the CD
* "Check Yourself" questions help students check their understanding of major concepts
* "Computers In the Real World" feature illustrates the diversity of uses for information technology
*More detail below...
The Third Culture 豆瓣
作者: John Brockman Simon and Schuster 1991 - 9
Thirty-five years ago, C. P. Snow, in a now famous essay, wrote about the polarization of the "two cultures" -- literary intellectuals on the one hand, and scientists on the other. Although he hoped for the emergence of a "third culture" that would bridge the gap, it is only recently that science has changed the intellectual landscape.Brockman's thesis that science is emerging as the intellectual center of our society is brought to life vividly in "The Third Culture, " which weaves together the voices of some of today's most influential scientific figures, including: Stephen Jay Gould and Richard Dawkins on the implications of evolution Steven Pinker, Marvin Minsky, Daniel C. Dennett, and Roger Penrose on how the mind worksMurray Gell-Mann and Stuart Kauffman on the new sciences of complexity"The Third Culture" is an honest picture of science in action. It is at once stimulating, challenging, and riveting.
The Next Fifty Years 豆瓣
作者: Brockman, John 编 Vintage 2002 - 5
A look at what science might, and might not, be able to do for us in the first half of the 21st century. A team of experts address the future in theory and in practice as well as examining the social and political ramifications of the strange new world to come.
Node.js开发指南 豆瓣
7.8 (12 个评分) 作者: 郭家寶(BYVoid) 人民邮电出版社 2012 - 7
Node.js是一种方兴未艾的新技术,诞生于2009年。经过两年的快速变化,Node.js生态圈已经逐渐走向稳定。Node.js采用了以往类似语言和框架中非常罕见的技术,总结为关键词就是:非阻塞式控制流、异步I/O、单线程消息循环。不少开发者在入门时总要经历一个痛苦的思维转变过程,给学习带来巨大的障碍。 而本书的目的就是帮助读者扫清这些障碍,学会使用Node.js进行Web后端开发,同时掌握事件驱动的异步式编程风格,以便进一步利用Node.js的高级特性。
The Art of Readable Code 豆瓣 Goodreads
8.7 (9 个评分) 作者: Dustin Boswell / Trevor Foucher O'Reilly Media 2011 - 10
As programmers, we've all seen source code that's so ugly and buggy it makes our brain ache. And let's be honest, we've all written code like that. With this book, you'll learn to write code that's easy to read and understand. You'll have more fun and your coworkers will love you.
The Art of Coding focuses on the nuts and bolts of programming, with simple and practical techniques you can use every time you sit down to write code. You'll find tips throughout the book, with easy-to-digest code examples, helpful illustrations, and cartoons for fun.
* Learn to pick variable names that are "dense with information"
* Organize your loops and conditionals so they're easy to understand
* Make your comments short and sweet
* Recognize when your code is doing too many things at once
* Write tests that are concise, but thorough
* Master the art of breaking hard problems into many smaller ones
Computer Networks 豆瓣
作者: Andrew S. Tanenbaum / David J. Wetherall Prentice Hall 2010 - 10
Appropriate for Computer Networking or Introduction to Networking courses at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments.
Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage includes email; the domain name system; the World Wide Web (both client- and server-side); and multimedia (including voice over IP, Internet radio video on demand, video conferencing, and streaming media. Each chapter follows a consistent approach: Tanenbaum presents key principles, then illustrates them utilizing real-world example networks that run through the entire book—the Internet, and wireless networks, including Wireless LANs, broadband wireless and Bluetooth. The Fifth Edition includes a chapter devoted exclusively to network security. The textbook is supplemented by a Solutions Manual, as well as a Website containing PowerPoint slides, art in various forms, and other tools for instruction, including a protocol simulator whereby students can develop and test their own network protocols.
Networking Labs (Instructor bundle)
This set of a dozen labs complements the textbook with hands-on exercises to let students explore the Internet protocols in a real-world setting. All the handouts and traces that students need to complete the exercises are included. The exercises run on Windows, Mac and Linux platforms, and may be used for labs, homeworks, and demonstrations. The protocols that are examined include Ethernet, 802.11, IP, ARP, ICMP, DHCP, UDP, TCP, HTTP, DNS and SSL. The labs also build useful skills by making use of popular networking tools including Wireshark, curl and wget, ping, traceroute, and dig. The instructor version of the labs includes solution handouts and source materials.
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