Real-Time Rendering, Fourth Edition 豆瓣
    
    
  
    
      作者:
    
    
      
        
        Tomas Akenine-Möller
      
    
      
        /
        Eric Haines
      
    
      
        …
      
    
  
    
    A K Peters/CRC Press
    
      
        2018
        - 8
      
    
    
  
  
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.