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Testicles consumed

Coven - Review

I love how you start the game by getting burned and then clawing your way out of the grave. There's generally a lot of creativity behind this, but I think it's ruined by some bizarre design decisions and a lack of competency.

First, the game is very melee-focused, even though it has ranged weapons as well, but the melee combat here is not exactly Condemned-level of complexity. The direction of your attacks is determined by which direction you're moving in. To perform a horizontal slash, you have to be holding down A or D. This isn't necessarily a bad system, and it works fine in something like Mount & Blade where you're constantly traversing large battlefields. This game is much more claustrophobic and mostly has you moving forward. Often you don't really have much space to maneuver, so executing a horizontal slash can be tricky, but realistically that is the kind of slash you're gonna want to perform most of the time just due to the shape of human body.

When you kill enemies, you can chop em up into body parts and eat them. This seems pretty cool, until you realize that you're doing busywork that overcomplicates what's supposed to be a simple health pick-up. You have to actually aim at body parts, some of which are rather small, so it requires some accuracy and time. This really kills the rhythm of the game.

Then you get a pistol, and that is one of the worst pistols I've ever seen in video games. It takes 2-3 headshots to take out a single villager, the most basic enemy in the game. Are you kidding? On top of that these villages can deflect bullets with their axe. WTF kinda village is that? Is this The Matrix?

The game overall feels rather janky from the start. There are almost no settings in the menu, and you can't turn off the obnoxious bloom effect. Furthermore, for a game that looks like a late 90s title, it has horrible optimization.

Features like dashing and slow-mo feel very tacked on and, frankly, I'm starting to get tired of these. It seems nowadays every shooter shoves them in, I guess because it's the first thing that comes to mind when you're trying to spice up the basic formula. Literally just yesterday I played Dread Templar, another "boomer shooter" that came out a year prior, and it also had slow-mo and dashing.