wants to play Imperium Eternal
Mike Arrani - 帖文
stopped playing Dino Island 🌕🌕🌕🌑🌑
I'm probably the wrong person to say anything about this game, as this is the only theme park tycoon game I've ever played. It seems pretty good, but I just have no interest in the whole park management aspect of it. My favorite thing here is crossbreeding dinosaurs and seeing what kinda strange results I'll get. That aspect is pretty deep because you can crossbreed any dinosaur with any other and there are tweaks you can make to get different results. The amount of dinosaurs you can create is insane. Unfortunately there's no true sandbox mode where you can set a high or infinite amount of money, so you're forced to think about the business of it, build restaurants and other shit to keep the visitors happy.
stopped playing Montezuma's Return! 🌕🌕🌕🌗🌑
stopped playing Family Guy Video Game! 🌕🌕🌗🌑🌑
stopped playing Gungage 🌕🌕🌑🌑🌑
I originally dropped this because of the controls, but this time I was playing on the Vita, so I was able to bind movement to the left stick and aiming to the right. Once I stopped struggling with the controls, I realized just how slow and clunky the movement is and how unengaging the shooting is. There are visual similarities to Panzer Dragoon, but Panzer Dragoon is a much more mobile game where enemies come at you in various patterns you constantly have to adapt to and quickly react to. That's not the case here.
finished playing Call of Duty: Black Ops 🌕🌕🌕🌗🌑
@BananaSundae yeah, but I think it's still fair to compare them because until the release of Max Payne 3, there were only two Max Payne clones I'm aware of, this and El Matador, and Stranglehold was pretty much seen as a spiritual successor by many. Especially since it's made with John Woo's involvement and based on one of his movies. You couldn't get a better stamp of credibility. It's like when the original Diablo devs called Path of Exile the successor of Diablo. And tbf even by now there are very few games that scratch that Max Payne itch. Afroementioned Sleeping Dogs at times feels like softcore Max Payne, and I guess something similar can be said about the Matrix games (Path of Neo even has a level directly inspired by Hard Boiled), Remedy's own effort (Quantum Break) was even worse and more softcore than any aforementioned titles. And I think there's one indie game, El Paso something, which looks so ugly I don't even wanna bother, oh and there's consolified games where you don't even need to aim, like Total Overdose and Dead to Rights, which in my opinion defeat the whole point of them being shooters. Stranglehold is actually probably the best direct Max Payne clone that exists, so Max Payne 3 is the only game it's even worth comparing to.
stopped playing Hard Boiled 🌕🌕🌕🌑🌑
wrote a review of Call of Duty: WWII
Worst Call of Duty of all time 🌕🌑🌑🌑🌑
stopped playing Call of Duty: WWII 🌕🌑🌑🌑🌑
@BananaSundae Looking at screenshots, you'd think it's a game about Plato's Cave. And I wish it was.
finished playing Dante's Inferno 🌕🌕🌕🌑🌑
wants to play Record of Lodoss War-Deedlit in Wonder Labyrinth-
wants to play Penguin Colony
stopped playing Star Wars: The Force Unleashed II 🌕🌕🌗🌑🌑
At the start it felt more or less like the first game, except with a few new types of attacks and some new pretty annoying enemies. And I guess it's an okay game, but that Gorog boss fight is one of the worst pieces of shit I've ever seen in a video game. It filtered me.
stopped playing Devil May Cry 4 Refrain 🌕🌗🌑🌑🌑
"There are two tragedies in life: one is to not get what you want, the other is to get it."
Back when I had PSP, Capcom actually promised a PSP DMC game. We didn't get one, but iphones did. I remember being so jealous.
Now someone has ported it to Vita and I finally played it. Be careful what you wish for, I guess...
stopped playing Rollin' Rascal 🌕🌕🌕🌕🌗
Demo First Impressions:
Wow! Sega had long decided not to put out any more true 3D Sonic games and these guys picked up the slack! This not only replicates the formula of Sonic Adventure, but improves on it in many ways. If only they add hub-worlds in the complete version, it'll be perfect!
The only issues I have so far is that the demo is quite raw and there seems to be very little support for keyboard and mouse. At least keyboard is mappable, but for the mouse there are no settings, which is a problem because it's the only way to manually control the camera. Camera's own movements are rather unreliable. Also, maneuvering at high speeds is difficult on keyboard because the steering is too sensitive. I get that thumbsticks are more capable of precise movement, but it's not like it can't be made better on the keyboard. Most Sonic games don't have this problem on PC.
That being said, looking forward to the full version. Hopefully they'll iron out bugs and add better keyboard+mouse support. This could seriously be the Sonic-killer.