Mike Arrani - Posts
1

stopped playing Coven ๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘๐ŸŒ‘

replying to ๆฒงๆตท้’“้ณ–ๅฎข

@huyan00 one-word responses aren't very condusive to conversation.

stopped playing Dread Templar ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

1

stopped playing Torchlight ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

1 replying to ๆฒงๆตท้’“้ณ–ๅฎข

@huyan00 Can we? You seem like an intellectual. I guess I could start by asking you, which ideas have had the biggest impact on your life?

1 replying to ๆฒงๆตท้’“้ณ–ๅฎข

@huyan00 after you didn't reply for a while, I figured you ignored my question and blocked you (now unblocked), that's why you couldn't reply to me. No, I didn't have any questions, I just thought you might be from Russia or CIS, in which case we'd have something in common. I guess I was wrong.

1

stopped playing Anima : The Reign of Darkness ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘
There's a lot that Anima does right in imitating Diablo 2. In fact, as far as the aesthetics, it's probably the closest thing. But it's very janky. Feels more like a beta. AFAIK it's primarily an Android game, which makes it even more impressive, but I don't wanna play this kinda game on a touchscreen. If somebody ports it to PS Vita, I'll give it another shot, but that's not likely to happen.

1

stopped playing Diablo ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

1

stopped playing Dead Cells ๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘๐ŸŒ‘
It has an addictive loop, but none of the soul of Castlevania. And the fact that it resets everything upon death absolutely kills the fun of the game for me. Also, I don't quite get what the Castlevania DLC actually does. I thought it would bring Castlevania's aesthetics, weapons or enemies into the game, but I don't see any of that.

1

stopped playing Ricochet Xtreme ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘
I've always loved the graphics in this arkanoid and the creativity and variety of bricks and bonuses. The levels are very creative, but they do become more sadistic as it goes on. Some of them it feels like they're designed to piss you off. I like to play these kinds of games to relax, I don't need the frustration. I do recall the sequels being better though, so let's see.

1

stopped playing Ricochet Lost Worlds: Recharged ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘
Expansion for Lost Worlds. New levels, new bonuses, new bricks. Mostly more of the same, but they finally added the restart button. If you're gonna play any Ricochet game, play this one.

1

finished playing Ricochet Lost Worlds: Recharged ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘
Expansion for Lost Worlds. New levels, new bonuses, new bricks. Mostly more of the same, but they finally added the restart button. If you're gonna play any Ricochet game, play this one.

1

stopped playing Ricochet: Lost Worlds ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘
On one hand, the visuals have gotten prettier. The game really runs with that "Lost Worlds" theme and depicts mysterious locations. On the other hand, it's gotten even harder while barely changing any gameplay, aside from a few new bonuses and bricks.

1

finished playing Ricochet Xtreme ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘
I've always loved the graphics in this arkanoid and the creativity and variety of bricks and bonuses. The levels are very creative, but they do become more sadistic as it goes on. Some of them it feels like they're designed to piss you off. I like to play these kinds of games to relax, I don't need the frustration. I do recall the sequels being better though, so let's see.

1

stopped playing Etherlords ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

1

finished playing Slipstream ๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘๐ŸŒ‘
I knew there was gonna be some of that awful retrowave aesthetic here, but I didn't know it permeated the entire game. All the colors are messed up, there's a pinkish tint on everything. This isn't a bad game, but to me this one aesthetic choice ruins everything.