abandoned
星球大战: 旧共和国 Bangumi
其它标题: Star Wars: The Old Republic 2011年12月20日
类型: MMORPG 平台: PC
Star Wars: The Old Republic is a Massively Multiplayer Online Role-playing Game (MMORPG) for the PC gaming platform, set in the Star Wars universe. The first game of its kind, in it players choose from either the Galactic Republic or Sith faction, create a character, and along with a multitude of fans playing from all over the world, explore the fictional historic period of the Old Republic, as the Jedi confront the resurgent Sith Empire. Players can assume one of many races through their character, visit multiple planets, pilot spacecraft, utilize advanced dialog options in-game, take advantage of AI companions for gathering and crafting tasks and more.
2023年4月8日 不玩了
2025年11月23日 评论 Two reviews bundled - MMORPG is the genre that requires a strong commitment and a lot of time investment. For this purpose I feel like anything that isn't the greatest MMO of all time in your eyes should not be played for more than 20 hours. I played this for 15.5 hours (that's not counting my first brief attempt years ago), and I wanted to give it a few more before finalizing my thoughts on this. I already knew I wasn't gonna commit to it, but the few additional hours would help me reaffirm myself in my convictions. Unfortunately, due to my hard drive failure last month and my subsequent distro-hopping, I had to reinstall this game thrice. And the last two times it would randomly start redownloading itself, with the first time being after it was installed, and the second time after reaching 80%. The game is 46GB in size, and my internet speed is 3Mbps. So I finally decided it's not worth the trouble just to reaffirm my thoughts on the game I am already planning to abandon. This game had quite a challenge. Not only did it have to blend the KotOR gameplay with the MMO genre, but also somehow be a sequel to both KotOR 1 and 2, which are tonally and narratively very different games. I kinda feel that it failed at both tasks, though it's not a catastrophic failure. Story-wise it resembles KotOR 1 much more than 2, which is a good thing in my book . I feel that the KotOR 1 tone and style of storytelling is much more fitting for an MMO anyway, as MMO's goal is to create a living and breathing world, not to convey some agenda or an overarching message. And I genuinely liked the story for how much I played through it, even though I never finished it. The problem is how that story and the story-driven gameplay fits into the gameplay systems. And it kinda doesn't at all. I was impressed with how more than one person can participate in a conversation, but that's about the only feature that arises from the marriage of KotOR and the MMO design. Most of the time in this game you're practically playing a single-player game with some hub areas. And yet, if judged as a single-player game, it has terrible quest design (which is common, but forgivable in MMOs). The world itself, which I consider to be the most important aspect of this genre, feels very artificial and lacks interactivity. Which isn't helped by its WoW-like linearity. Finally I want to comment on the art-style, which I consider to be an important part of any MMO, as it can make or break immersion. And here I really don't like it. It has this mobile-game cartoony aesthetic, and I just don't get why. As a sequel to KotOR 1 and 2, why does it differ so radically? This makes me not want to explore the worlds, as they all look cheap and plastic to me. All this comes together in a Frankenstein monster of a game, different parts of which don't come together in a natural form. Rather it kinda fails as both a KotOR game and a Star Wars MMO. That being said, it is still a decent experience, as long as you're willing to invest huge amounts of time into something flawed. I am not. I'm changing the rating. When I first played it, I didn't get that far, and my poor internet connection was making it hard with the constant updates and the game randomly choosing to redownload itself. Recently I got a renewed interest in the Old Republic's lore and figured I'd give the game another chance despite its gameplay flaws, for the sake of the story. Started a Sith campaign because I wanted to see the Sith academy and whatnot. Around the same time I began trudging through the painfully boring novel, The Old Republic: Revan. It's bad enough that this game and the novel have canonized the events of KotOR 2, but to my surprise, despite Drew Karpyshyn writing the novel and some of the game, it embraced some of the nonsensical lore of KotOR 2. What I'm referring to is the planet Nathema and the idea that a place (or the entire universe as in the case of KotOR 2) can be emptied out of the Force or separated from the Force. And, from what I understand, the guy that did that, Tenebrae (aka Vitiate, aka Valkorion) is something like the main antagonist of this game, which makes the concept central to the lore of this game. The Force is not magic that exists in the universe and can be removed from the universe. It is the divine principle that precedes the universe and guides it. The universe is the product of the Force, not the other way around. From which you can surmise that it's the universe that exists within the Force, not the Force existing within the universe. How can the inferior control the superior? This is as stupid as saying "We have separated New Jersey from God." This is fucking with the entire cosmological and metaphysical model of Star Wars, which is basically the thing that makes Star Wars special. Without its metaphysics based in real-life mystical traditions of various cultures, Star Wars is just another dumb generic fantasy universe that might as well have dwarves and elves and other generic DnD creatures. The brilliance of Star Wars was always the fact that the conflict at its core is between different philosophies, not factions or races. So, when games like KotOR 2 and TOR mess with its cosmology and metaphysics, they practically ruin Star Wars. These games might as well not have Star Wars in their title. And what's worse is they're ruining the overall lore of Star Wars because Lucasfilm were essentially trying to keep a consistent canon, which would make these new inventions part of the SW history, and they'd be referenced in other stories down the line. Now, there have been other ridiculous ideas in other Star Wars games, like the Valley of the Force in the Jedi Knight series, which kinda goes against the philosophy of Star Wars, but it doesn't really violate any fundamental mythology of it. This, on the other hand, is very egregious and damaging. But at least, TOR doesn't build its entire story around this concept like KotOR 2 did, so at least the story here is entertaining, which I can't say for KotOR 2. And also it's not a broken mess, and doesn't look bland and desaturated like KotOR 2 did. And it's more original than KotOR 2, seeing how that game was built on the engine of the first KotOR with very little mechanical or graphical changes. In retrospect, I think I'll decrease the rating for KotOR 2 as well.
abandoned
使命召唤13:无限战争 豆瓣
7.9 (16 个评分) 其它标题: 决胜时刻:无尽战争 / 決勝時刻:無盡戰爭 2016年11月4日
类型: 第一人称射击 / 冒险 平台: PC / PS4 / Xbox One / XSX 开发者: Infinity Ward 出版发行: Activision
《使命召唤:无限战争》(英语:Call of Duty: Infinite Warfare,台港译作“决胜时刻:无尽战争”)是一款由Infinity Ward开发,动视发行的第一人称射击游戏,为使命召唤系列的第十三款主系列作品。游戏预计于2016年11月4日在Microsoft Windows、PlayStation 4和Xbox One平台发行,简体中文和繁体中文版同步发售。
2025年11月26日 不玩了
2025年11月26日 评论 Nevermind that this one is set in space, it doesn't play any different - The one Call of Duty that was condemned pre-release for straying too far from its roots paradoxically plays more like a regular Call of Duty than its last two antecedents. At least when you're not flying spaceships, which still play more or less like any other flying vehicle in any of the previous CoDs. I think overall it's a more coherent experience than Black Ops 3, but that also makes it less interesting. We've basically seen what it has to offer a million times already. The changes are mostly decorative. Yet it still tacks on the fucking jetpacks and robots and the limited customization system that doesn't have any effect on the game, perhaps even more so here than in BO3. I guess the good thing is it's easier to just ignore those things this time around, as the game's focus is clearly on delivering your regular cinematic train-ride. Also, idk if it's just me, but I found the story here more intrusive than normal. Maybe I'm just burnt out, but I just had no patience for the cutscenes and scripted scenes. It's just more of the same shit, generic soldier characters protecting their homeland, except now it's the Earth instead of just America and Europe, but basically it's just America and Europe. I even spotted some Russian and Hispanic accents among the Martians because of course your enemy has to be ethnically different from you. I kinda feel like, if you wanna play something like this, just go back to Ghosts or Modern Warfare 3 and you won't have to download like 70 GB for a 5-hour linear spectacle ride. Nevermind that this one is set in space, it doesn't play any different. Also, I still prefer it over Advanced Warfare or Modern Warfare 2. But it's just that I'm so tired of the same mediocre shit that I can't force myself to complete it.
abandoned
Serious Sam HD: The Second Encounter - Legend of the Beast IGDB
2012年5月15日
类型: Indie 平台: Windows
Grab a fistful of rockets and step into the bright red shoes of the legendary Sam "Serious" Stone as he reloads for an all-new battle against the nefarious minions of Lord Mental. Hunt down the mysterious ram-god of the Great Obelisk and unlock the secrets buried beneath the mystical temples dotting the sands of ancient Egypt.
2025年11月28日 不玩了
2025年11月28日 评论 Wow, this was awful - You start off with a single pistol and have to go through an arena full of enemies just to get a second pistol, and then a whole other arena like that just to get a shotgun. Meanwhile the weapon you really need is an assault rifle because the game won't stop sending kamikazes at you and placing hit-scanning arachnoids at far distances, so your shotgun is useless and pistols take forever to kill them. In the second mission there's this one small arena where they spawn like 30 kamikazes and a reptiloid, and you still only have pistols and a shotgun. At some point in the mission you discover a double-barreled shotgun, which is nice but again not very. I was not enjoying this at all and got lost on the second mission and the horrible soundtrack got on my nerves, so I quit. This DLC should never have been made. And why was it? Why would you put out a DLC that's just a few haphazardly put-together levels for your two-year-old remaster of a ten-year-old game? There's no reason to.
abandoned
Serious Sam HD: Gold Edition IGDB
2010年9月23日
平台: Linux / Windows 开发者: Croteam 出版发行: Devolver Digital
Gold Edition includes the original Serious Sam: First and Second Encounter titles with four-player split screen, LAN support and the Serious Editor for custom maps creation!
2025年11月28日 不玩了
2025年11月28日 评论 This remaster is such a mixed bag - Some of the visuals here are a definite improvement that make environments feel more immersive and give more of a sense of volume to big objects. But then in other places the game looks downright ugly. In particular in the shade. A lot of the textures are still flat, and the new lighting system makes them look even flatter than before. But then you come out to sunny outside areas and the brightness of the bloom is just insane. And still, even there, some objects are brighter than others. It all looks so inconsistent. It's weird because SS3 uses the same engine, but looks amazing. I guess they put more work into that game. I even ran this at higher settings than Sam 3, but it looked much worse. Idk, maybe if I ran it on ultra it'd look nice? But I can't afford that right now. But even if it weren't for the aforementioned problems, this remaster really butchers the original art style. It replaces skyboxes that had landscapes in them extending into the distance and creating a sense of a bigger place with just simple skies. The water that used to be vividly blue in the original, here is just transparent, often looking grey because it just tints the texture in the background. A lot of assets were made to look more realistic which clashes with the whimsical style of the original. Even if you select the vivid color profile in the settings, the game just looks visually inconsistent. After a little bit of playtesting, I decided not to use it for my new playthrough of the original and only played the Legend of the Beast DLC on it (which was awful). I'll stick to Classics: Revolution.
abandoned
风中奇缘 Bangumi
其它标题: Pocahontas / Disney's Pocahontas 1996年6月1日
类型: ACT 平台: MD / GB
《风中奇缘》是美国游戏制造商DISNEY公司制作的一款角色扮演类游戏。游戏故事讲述,在勇敢的上尉庄迈斯率领下,一批来自英国拓荒者到达了美洲大陆,敲响了美丽的印第安公主宝嘉康蒂和她族人们的警钟,也开始了一个建立在欢笑、爱和忠诚上的故事。可爱的浣熊米糕和小蜂鸟菲莉快乐地穿梭其间:宝嘉康蒂面临改变一生的决定,又必须避免两军冲突,在充满智慧的柳树婆婆帮助下,她学会了倾听自己心中的声音,并且随著风中的色彩去追寻人生的真谛。
2025年10月29日 不玩了
2025年10月29日 评论 ... - This was a lot of fun when you were a kid playing this with your cousins in front of a TV and together trying to figure out where to go and what to do. Playing it alone on your computer as an adult is not the same. It's a very simple puzzle-platformer. The puzzles take a second to figure out. But it does that Prince of Persia thing where every animation is super elaborate. It's pretty, in fact this might be one of the prettiest Genesis games I've ever seen. But every action takes like 3 entire seconds to do, and after a while it just becomes a slog. Especially when you realize you missed something and have backtrack. Especially through water, as it takes like 3 seconds to just enter the water and then within it every turn takes like 1.5 seconds, it's so painful. Also, there are textboxes and, idk if it's just my filter, but these names are unreadable. P.S. I have no idea what's with the blue letterboxing. That's how the game runs in my emulator. I don't think it's the emulator.
abandoned
影武者:忍者之秘 Bangumi
其它标题: Shadow Dancer: The Secret of Shinobi / シャドー・ダンサー ザ・シークレット・オブ・シノビ 1990年12月1日
类型: ACT 平台: MD / Wii VC / PS2 / PSP / PC
Shadow Dancer: The Secret of Shinobi (シャドー・ダンサー ザ・シークレット・オブ・シノビ) is a side-scrolling action game developed and published by Sega for the Sega Genesis in 1990. It was re-released via emulation services such as the Wii's Virtual Console and Microsoft Windows in 2010, and was also included in the North American version of Sega Genesis Collection for the PlayStation 2 and PlayStation Portable.
It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.
2025年11月29日 不玩了
2025年11月29日 评论 Poor 7-year-old me. One of my friends had Super Shinobi, and all I had was this sadistic hardcore shit - Playing through it now, I was actually surprised at how much of the game was familiar to me. I guess I had way more resolve as a kid than I do now because this time I was playing with save-states, and still it was hard as nails. One hit and start the entire level over! The amount of retries and memorization it must've required to actually get as far as I did in my childhood, which was at least to the Statue of Liberty level, is just crazy. This time I got all the way to the final boss, and I couldn't beat that fucker even with save-states. He keeps spamming ninjas and, while you're fighting them, he throws fire on your head and you gotta hide beneath one of the statues, but that is PRECISELY the moment the boss becomes vulnerable. So you gotta somehow dodge a rain of fire and 2-4 ninjas while simultaneously hitting him in that tiny little spot. Took me like 20 minutes to hit him ONCE. I have no idea what insane people have beaten this. See, this is why I'm not as nostalgic for this era of games. I am so glad we've transitioned past this into games that a normal human being can actually beat.
abandoned
Mala Petaka Bangumi
2025年9月25日
类型: FPS 平台: PC
A 2D Pixel Art Shooter-inspired sci-fi FPS runs on GZDoom. You play as 'Petaka', an angry amnesiac that's on a journey to revive his memory by exploring multiple universes through warp portals. His journey won't be easy because he'll encounter one-eyed aliens and annoying drones that'll attack him.
2025年12月1日 不玩了
2025年12月1日 评论 Mala Petaka tries to answer the question: "what if Mario was Doom?" - And it's exactly what you'd expect: plays like Doom, looks like Mario. Unfortunately, its level design seems to be more inspired by the latter than the former. It's pretty basic. Most rooms are rather tiny, and keys are usually only a couple of rooms away from the door. I mean, it is good in the sense that you'll never get lost, but also this makes the world feel much less immersive. I mean, we've seen some miracles performed with GZDoom, and this isn't one of them. While it does have a few mechanics that aren't in Doom itself, none of them are really original or add a lot of mechanical depth. Don't get me wrong though, overall Mala Petaka is a competent shooter. And if you're in it for the aesthetics, it definitely delivers. But personally I got bored rather quickly. 40 minutes in, I wanted to return to the hub just to take a glance at other episodes and quit, but suddenly I discovered that I can't go back. Turned out that was because I reached the first boss battle, and I assume the end of the episode. So I figured I'd beat him and then quit, but during the battle I ran out of ammo, lol. Tried punching the guy to death, but couldn't make it.
abandoned
日落之外 Bangumi
其它标题: 落日之后 / Beyond Sunset 2023年11月8日
类型: 动作 像素 赛博朋克 第一人称FPS
欢迎来到这款赛博朋克第一人称射击游戏,游戏拥有丰富的故事剧情和 RPG 要素。你将扮演 Lucy,一位经过身体强化的街头武士,找寻着自己失落的记忆。在大型开放式的互动关卡中,对抗黑帮、丧尸、机器人和强大的头目!
2025年12月2日 不玩了
2025年12月2日 评论 A very subpar experience altogether - Drenched in that godawful synthwave aesthetic that I'm so sick of. 80s nostalgia from the people who weren't born in the 80s. Everything is purple! Beyond Sunset feels like a mishmash of various influences that lacks its own coherent vision. You have your melee hack-n-slash mechanics with acrobatics straight out of Titanfall that are completely not accommodated by the insane difficulty even on easy mode, not to mention such an emphasis on melee feels very jarring with the limited physics of GZDoom. Then there's the Deus Ex-like hubs that don't come together in a coherent world and a dialogue system that shines light on the poor writing. The cyber-space combat is deliberately simplified compared to the main game, but that only means it's a chore to play, and so are the mediocre puzzles. The universe of Beyond Sunset is a dull, generic, aesthetic cyberpunk that has nothing interesting to say about the progression of late-stage capitalism into the near future. It's all part of the 40+ year-long masturbatory tradition of aping Blade Runner, which has completely degraded cyberpunk as a genre. About the only time the game shines is when it engages you in your standard boomer shooter sequence, but even then it restricts you with limited ammo, poor enemy placements and cheap and annoying enemy types.
abandoned
CRUEL Bangumi
2025年1月9日
类型: FPS 平台: PC
A fast run and gun horror shooter with roguelike elements
2025年12月4日 不玩了
Thought this was a proper boomer shooter, but it turned out to be one of those gimmicky "git good" games where you go through samey-looking corridors with incremental changes introduced every level and gambling/upgrades in between. It's all about speed and efficiency, the floor is literally burning behind you. Might as well speedrun Quake, that's not what I play games for. It's a shame because the assets here are pretty good and the actual mechanics are well-executed.
abandoned
黑猫速递 Bangumi
其它标题: Easy Delivery Co. 2025年9月18日
类型: SIM 平台: PC
《黑猫速递》是一款纯粹的休闲驾驶游戏,绝对没有秘密。曾经繁华的山村如今被恶劣天气影响,你是新来的快递司机,将通过送货,逐步揭开镇上完全不神秘的普通居民背后的故事,而你的劳动则远远低于法定最低标准。

游戏特色
• 开轻卡送货,艰难“谋生”

• 可以醉心氛围美景,也可以无视交规疾驰(无所谓安全驾驶)

• 购买价格离谱的汽油,了解本地居民

• 操作简易,画面复古

• 驾驶途中收听炫酷音乐

• 一切正常,没有世界观设定,没有背景故事,保证没有
2025年12月5日 不玩了
2025年12月5日 评论 I ain't gonna lie, this takes me back - I grew up exactly in a place like this, except with a flatter landscape. But I'm suspicious of anything that makes me nostalgic for a place I hated. As the sun descends, all the bad memories resurface... Ugh. My brother always loved simulators, including truck-driving ones, so I was exposed to that a lot as a kid and played quite a few myself. I think the feeling this game is trying to evoke - that of a relaxing drive through sparsely-populated environments - is something all truck driving simulators evoked. I remember one evening coming home and seeing my brother play Hard Truck: 18 Wheels of Steel on the newly-installed Windows 98, and it was this dark interior of a truck with the only light coming from the speedometer and a dark road ahead only lit by the headlights, and it's just this hum of the truck in the background. The room was dark too. I still remember that experience, and I think throughout the decades I've come to re-evaluate it many times. What seemed boring as a child seems almost peaceful as an adult. This is what I'm really nostalgic about. Not the environment I lived in as a kid, but the environments that video games transported me to. There's been a lot of these lo-fi nostalgic games lately, and I feel like this is gen-z aching for an era that they didn't get to truly experience. Social media has changed everything. I'm old enough to have lived in both eras, but for them it was just a glimpse, probably experienced more through media than directly. But see, for me, all of this lo-fi shit is not doing much. Because I can go fire-up 18 Wheels of Steel right now and get the experience that this game is referencing, and get it pure in all its beautiful complexity. These meta games have to simplify the gameplay so it becomes a kind of symbolic representation because that's the only way to convey the point. If they just made a proper truck-driving simulator, nobody would get it. It has to resemble a truck-driving simulator while actually being a minimalist portrait of a place and time. And personally to me it just seems pretentious. It almost feels like the game is trying to tell me what it was like. Furthermore, being so overtly self-aware, it almost robs me of the immersion. You can say a lot about old video games, call them corny or cheesy or some other edible product, but they were sincere. Yes, 18 Wheels of Steel did not actively try to elicit an atmosphere of loneliness or calm, but it allowed you to experience those emotions anyway. At the end of the day, the games were what you interpreted them to be. They gave you all the elements for these feelings to naturally arise after you spend some time with the game and bring whatever is in your head into it, and engage with it in full sincerity. They didn't have to make a point, they were pure in a way. Though I'm philosophically opposed to cinema verite, I think its main principle kinda applies to the video game medium more than anything. The Daoist concept of Ziran ("just-so-ness" or "as-it-is-ness") comes to mind. Yeah, but so, like the actual gameplay here kinda sucks. Like, if we look at it as a truck-driving simulator. Obviously I know that that's not what it really is. So yeah I'm not even gonna go there.
abandoned
Wizordum Bangumi
2023年11月29日
类型: FPS 平台: PC
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements. Smash, burn, and loot!
2025年12月7日 不玩了
2025年12月7日 评论 Hexenstein - Hate rating it this low because the visuals and music here are incredible, but the gameplay is an absolute borefest. Honestly, I think the first word in this review tells you everything you need to know about Wizordum. It tries to do a Hexen-style FPS with RPG and brawler elements and a convoluted level-design, but place in the 2.5D perspective of Wolfenstein, meaning you can't crouch or jump or transition between different elevation levels. I don't get why they didn't go full 3D. I understand that it's a lot more work, but that would've made the combat much more engaging. And it really needs that because the weapons here feel rather weak, and the enemy types lack variety and are all fought the same way. What really saves this game from being a complete disaster (like Hexen) is a legible map screen that always shows you where to go. Of course that kinda makes key-hunting pointless, but I'd rather that than getting lost.
abandoned
蚀之境 Eclipsium Steam
其它标题: Eclipsium 2025年9月19日
类型: Adventure / Indie 平台: Windows 开发者: Housefiregames 出版发行: Housefiregames
《蚀之境》是一款第一人称恐怖游戏。你将化身一名绝望的“流浪者”,在追寻“她”的途中,踏入地狱般的墓穴、血肉筑就的殿堂,甚至穿越星空。燃尽自身,牺牲一切,只为抵达终点。
莫停步
蚀之境无庇护,亦无安慰。
任凭苍白微光引路,每一处皆潜藏其逃离之径。
入螺旋 无尽黑暗中,万物消逝,
五感逐渐钝化。
唯有那扭曲蜕变之手仍与你同在,随时准备劈开前路——无论前方挡立何物。
寻她去
她残光微弱,如今仅是记忆深处的一缕低语,
却仍牵引你步步向前。
即便为诱引之谋,于这苦难蚀夜中,
亦是你唯一的希望。
2025年12月7日 不玩了
2025年12月7日 评论 I'm gonna be the dumb guy and just admit I didn't get it - Loved the visuals and sound. With so much pixelation and dithering, environments stop looking like video game assets and remind me more of 90s pre-rendered CGI. And with such limited clarity, the great sound design really shines because it becomes your main tool of perception. That being said, the gameplay is basically just go forward and occasional jump or left-click when the game tells you to. The walking speed is so slow that it actively discouraged me from exploring because it takes forever to just walk to the other end of the room. Still I was curious enough to see where the game is leading me. Not fascinated, not dying to know, just curious. Then I got stuck. It was in the caves, where you use projectors to scare away the shoggoths and clear a path for yourself, and find that sphere. Couldn't interact with the sphere or go anywhere other than back because I was surrounded by the shoggoths. I tried going back, but the door was closed. Seeing how the only mechanic in the game is walking forward and clicking on things, I seem to have exhausted all my options and gave up.
abandoned
split Bangumi
其它标题: s.p.l.i.t 2025年7月24日
类型: 解谜 平台: PC
A short psychological horror game, where you attempt to gain root access into an unethical superstructure.
2025年12月9日 不玩了
One of the most mechanically unenjoyable games I've ever played. It's part Emily is Away and part troubleshooting shit in a Linux terminal.

If you wanna do a visual novel, just do a visual novel. All these gimmicks just get in the way of this game's amateurish writing. The whole experience is very unintuitive too. I got stuck like 3 times scratching my head over what exactly the game wanted me to do.
abandoned
INCISION Bangumi
类型: FPS 平台: PC
All old-school FPS action. No Bullshit. Lots of blood & gore. Slaughter your way through nightmarish industrial mazes, transformed cityscapes and surreal alien structures to cut down the Growth in this ultraviolent, fast-paced, and merciless retro-styled first person shooter.
2025年12月10日 不玩了
2025年12月10日 评论 it seems like a competent game, though nothing special - After dying a few times at the very beginning of the game while I was still figuring out the mechanics, I haven't died once in the three levels I played, but I'm sure if I were to keep playing, I'd die eventually, and it would really piss me off that there are no saves and that I have to replay the level from the start. This is an artificial increase of "difficulty." It doesn't make the game more fun or even more difficult really, it just makes it more anxiety-inducing. Because you dying may not have anything to do with your skill. Most retro shooters encouraged exploration, and here the level design certainly suggests that too, but why would I risk jumping over that gap or seeing if I can climb on the tiny ledge of that building, knowing that I might have to lose 20 minutes of progress and have to replay the level from the start? This is not the retro-shooter way. The game clearly tries to appeal to nostalgia, but this is not how first-person shooters used to play, and it's certainly not how they used to look. Incision looks more like a PS1 game than any kind of PC shooter. Its environments do remind me of Quake 2, but only thematically. It's the same Cronenbergian flesh + tech body horror, except more bloody and gibby. In terms of the gameplay it's a little more precision-based, and you get alt fire modes for every weapon. The enemy variety is quite decent, and the kinetics of shooting are quite satisfying, which is something that can't be said for the useless kick attack. Also, you can't switch away from the pistol while it's reloading, which makes it an absolute awful weapon to use. This is how I died twice at the very beginning btw, thinking something malfunctioned. Overall, it seems like a competent game, though nothing special. I'd be willing to give it more of a chance, but the lack of saves really kills it for me. I play games for my personal enjoyment, not to "git gud".
abandoned
Camper Van: Make it Home Steam 维基数据 IGDB
2025年6月7日
类型: Indie 平台: Windows / Mac / iOS / Nintendo Switch 开发者: Malapata Studio
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Make space in yourself for both your belongings and your own journey of discovery, all in one cozy van. In Camper Van: Make It Home, you’ll use block organization puzzles and interior design to customize your camper van into a dream home-on-wheels. Play around with each of your decoration items to discover their surprises and possibilities as you discover your own.


⋆˙⟡  Zen Puzzles ⟡˙⋆

Feel the satisfaction of organizing all the items in your luggage. Find the ideal  place where each object fits perfectly or experiment with them at random. Play at your own pace, without pressure; this is meant to be a meditative and creative experience.




⋆˙⟡  Progression and Outside Decoration ⟡˙⋆

Obtain new vans to decorate as you progress in your journey. In addition to the interior, you can design the van’s outside area and make it as comfortable as possible.




⋆˙⟡  Various Destinations ⟡˙⋆

Adapt the van to the different destinations you’ll reach. Travel to the beach, visit a snowy plain, settle in the forest, and stop by cliffs during the different stages of your journey.




⋆˙⟡ Furry Friends  ⟡˙⋆

Interact with a very special fellow traveller to keep you company on a journey of self-discovery.



2025年12月10日 不玩了
If you like unpacking bags, you're gonna LOVE this game.
abandoned
Centum Bangumi
2025年3月11日
类型: AVG 平台: PS5 / Xbox Series X/S / PC
You're a prisoner in a cell. You have to escape. But is that really the goal?

Unreliable Narrator: Centum challenges traditional gaming conventions by weaving an intricate narrative where reality is as fluid as the mind of its narrator.

Mind-bending Gameplay: Navigate a series of daunting scenarios, each shrouded in uncertainty and enigma. Every click and decision is remembered, forcing you to grapple with the unreliable nature of the narrator's hints and guidance.

Shape the Story: There is no singular protagonist in Centum; instead, players shape the behavior of an artificial intelligence through their choices, guiding it towards different outcomes and experiences.

Dynamic Dialogue System: Engage in conversations that influence the characters' ego states and alter the course of the narrative.

Multiple Endings: With hidden variables persisting between game runs, each playthrough offers new twists, ensuring that no two experiences are alike.

Question Reality: Centum speaks of themes that challenge players to question not only the game's reality but also their own perceptions and beliefs.
2025年12月11日 不玩了
2025年12月11日 评论 What initially seemed like a fascinating interactive story, devolved into a frustrating guessing game - "All I have left is the rational thought. It's up to you to decide whether it's somewhere beyond the wall or simply drawn upon these bricks." I'm not a big fan of the point-&-click adventure genre. In most games there's a set of mechanics that tell you what you can and cannot do, but in these games there's only one mechanic: interact. Which means you can do everything and nothing. Which forces you to view the game as if it gave you infinite possibilities. So then I hit the ludo-narrative dissonance when almost everything I try to do is impossible. In practice there's always only one or a few things you can do, but you can never truly figure out which because from your perspective you can potentially do anything. Centum immediately drew me in though. A man stuck in a room and talking to shadows reminded me of Sadegh Hedayat's The Blind Owl, which is a book I began reading while writing my own novella about a man losing his grip on reality. I never finished either of those, just as I was unable to finish this. You start off having no clue about anything, and the game will repeatedly ask you questions about your past or your identity, and you are allowed to say you don't know. At this point I think what's interesting is that it's essentially asking you to either be your real self or try to engage with the game on its own terms by guessing what role you're supposed to be playing. "There might be pixel people burning alive in these pixel buildings, unable to escape the pixel fire." You're asked to figure things out on your own; whom to trust and whom not. Initially I felt like my every decision was valid and moved the story forward. It made me think that the game was about how we engage with games. But by the end of my first "playthrough" I was met with a kind of unsatisfying ending that didn't clear anything up. Then the game told me that it wasn't over and that I should play through a "hacked" version of the campaign, and I did, and again the result was confusing and inconclusive. At which point the "hacked" campaign didn't work anymore, and I was forced to try the standard one again. This is the point where the game basically fell apart for me. The illusion shattered. I was intentionally making decisions that deviated from my previous "playthroughs," which basically made me feel that same ludo-narrative dissonance I talked about earlier. Now I was trying to win "the game." Whenever I participated in the same dialogues I mostly got the same answers, which made the whole thing feel much more linear than I had originally thought as well. And still, my third "playthrough" "failed" as well. What initially seemed like a fascinating interactive story, devolved into a frustrating guessing game.
abandoned
Cyclopean Bangumi
类型: RPG 平台: PC
Cyclopean is an old school CRPG based on the Great Abyss of H.P. Lovecraft's Dreamlands.
2025年12月13日 不玩了
2025年12月13日 评论 Lovecraft's work never translates well into the video game medium - Lovecraft's work never translates well into the video game medium, but I thought this might be different because it's based on the Dream Cycle. But perhaps more than any other Lovecraft-based game, Cyclopean is too mechanical and gamey, which means it completely fails to capture the magic of the source material. It's not even a semi-literary work, like some horror games out there, namely Clive Barker's Undying. Most of the writing here is purely functional. Which, as a result, completely defeats the point of the game being based on Lovecraft's works. It could've just as well been any generic fantasy. My decision to give Cyclopean a try was mostly motivated by my desire to immerse myself into the world of Dreamlands, which doesn't get enough recognition even among the self-proclaimed fans of Lovecraft. From the mechanical perspective it doesn't interest me much; rather I was willing to cut its intentionally archaic mechanics some slack in favor of an immersive world. I'm not a big fan of rolling a dice to get a randomized character or that the combat is basically you clicking the "attack" button and reading a log of how it went down. I know these are residues of its DnD origins, but I don't think they necessarily translate into video games well. After all, the fun of DnD is the freedom it provides you, which is well-replicated in some games, for example Baldur's Gate, but here you don't have it. It all kinda devolves into a basic grind.
abandoned
Peripeteia Bangumi
2025年2月21日
类型: Immersive sim, FPS, RPG, Stealth 平台: PC
Peripeteia is an upcoming first-and-third-person role-playing stealth game taking place in alt-history cyberpunk Poland. Inspired by immersive sims from Ion Storm and Looking Glass Studios, Peripeteia expands on the formula with new ideas and an original setting.
2025年12月15日 不玩了
2025年12月15日 评论 Wow, this game is just awful - I get that it's an indie project with a huge scope, but man the production values here are worse than most budget titles I picked up for a couple of bucks from bargain bins back in the early 2000s. People rag on Serious Sam 4 for having enormous open locations, but at least there the locations actually look real and are laid out in organic ways. This game's level design is one of the worst I've ever seen. Rooms and objects seem to be thrown in together randomly without any regard to the player's movements or an attempt to guide the player. On top of that, the graphics are just ass-ugly. If you're gonna have low-res textures, don't blur them and then throw bump-mapping on top. Everything looks like a crumpled sandwich. And then there's the modern lighting effects that just clash violently with the "retro" low-poly graphics. Just awful toxic colors as well that strain your eyes. I think the game is trying to be a Deus Ex, except with none of the depth of political and social commentary, but anime girls thrown into there instead. It's all a bunch of quirkiness and fetishization of overused concepts. In this case you spawn into some kinda future Soviet Union because why make cyberpunk relevant, right? Not like the genre's entire point is to highlight the problems that are arising presently in the late-capitalist society and are sure to get exacerbated in the future. Then again, idk, that was my first impression. I didn't get far in the game or even to the first combat scenario because I kept getting stuck in endless stairways because the game has no fucking idea of how to lay out a level or even create functional ladder-climbing mechanics. It's just a shitshow.
abandoned
索尼克与世嘉全明星赛车 变形 Bangumi
其它标题: Sonic & All-Stars Racing Transformed 2012年11月20日
类型: RAC 平台: WII U / Windows / PSV / XBOX360 / PS3
游戏将带来全新的动态环境与赛道,并让赛车加入变形功能,例如在《Super Monkey Ball》的麻烦神庙场景中玩家可以将赛车变形为船只,在河道与激流中快速向前,甚至也可以变形为飞机、在空中竞速;玩家可以好好运用SEGA角色的竞速能力,在抵达终点线前克服环境障碍、智取对手。《Sonic & All-Stars Racing Transformed 》同时带来全新、公平的武器系统,玩家可以在水上、空中、地面上好好善用武器,让每一趟竞速过程都变得独特刺激;游戏同时支持多人连线模式。
2025年12月18日 不玩了
Play as your favorite Sega characters, such as Sonic and Danica Patrick.

I played as Beady Joe, and never wanted to play as anyone else. They have a Panzer Dragoon level, why not let me play as the Panzer Dragoon guy? Idk, maybe you can unlock him later, I didn't get that far.

They shouldn't have copied Mario Kart with its childish Fisher Price physics. It kills any joy that can be had from driving. Doesn't feel like a racing game pretty much.

The tracks are really nice though, and I like how they transition between driving, sailing and flying.
abandoned
Caput Mortum Bangumi
2025年8月27日
类型: 恐怖 平台: PC
重返16世纪的法国,深入看似废弃的炼金术士塔楼神秘深处。下方更深之处的恐怖引诱你……你够胆面对那未知恐惧吗?
2025年12月19日 不玩了
2025年12月19日 评论 But then it throws enemies at you, and ... - What always made the occult and the esoteric fascinating to me is that it's not representative of inherent evil. Many occultists identify themselves as good, and their practice as an attempt to understand the divine and the ways of the world through their religious prism. Probably my favorite kind of horror is the one where the lines between the divine and the horrific are blurred. Where awe and horror coexist, and experiences that are bliss to some, are nightmare to others. As this game started off, I had a strong feeling that that's what we're gonna deal with here. First artifacts you encounter are obscure writings and symbolic imagery. For a moment I thought this game was really gonna delve into the esoteric and present ambiguous threats that are up to the player's interpretation. But then it throws enemies at you, and ... sigh It just devolves into a generic "spooky monster" horror game with bad combat. The enemies look like that corny oversized baby-looking thing from SCP. And at the same time you have to solve puzzles like "find this thing and bring it to that room." All the fascination fizzles out. Actually this game made me realize something. Other than the Silent Hill series, I don't think there's any horror game that I genuinely like (for its horror aspects). The genre clearly has not matured in this medium almost at all. If anything, it almost seems like it has regressed, as most games seem to blindly (and poorly) copy Silent Hill and Resident Evil.
abandoned