martinrgb - 标记
Design systems 豆瓣
Alla Kholmatova
作者:
Alla Kholmatova
2017
- 9
Not all design systems are equally effective. Some can generate coherent user experiences, others produce confusing patchwork designs. Some inspire teams to contribute to them, others are neglected. Some get better with time, more cohesive and better functioning; others get worse, becoming bloated and cumbersome.
白色爵士 豆瓣
White Jazz
作者:
[美国] 詹姆斯·艾尔罗伊
译者:
姚向辉
上海译文出版社
2015
- 1
1958年,洛杉矶。
谋杀,毒打,贿赂,勒索——这些就是洛城警局戴夫•克莱因警督的日常工作。克莱恩是贫民窟霸主,是黑白两道的中间人,是拿钱办事的“行刑人”——一言蔽之,在他生存的地狱一角,他是号呼风唤雨的人物。就在这时,联邦调查局宣布将对当地警局的腐化堕落开展一项全面调查,随之而来的是一场天翻地覆的变局。
戴夫首当其冲地被警局抛了出去——一个靶子,“一个吸引火力的坏警察”。凶猛的火力来自四面八方:当地政客、洛城警局高层、黑道大佬、头号毒枭——所有人都要不择手段地守住自己的肮脏秘密。对于克莱恩而言,清算的时刻到了。
克莱恩亲口讲述着自己的故事——他的声音干脆、尖锐,时常同他描述的血腥场景一样凶残。跟随着他的脚步,我们踏上了一趟黑暗的旅程,进入一个被畸形的野心、贪婪与性变态塑造的世界。这是一个他参与创造的世界,但现在,他宁愿付出一切,只为了能活着逃离。
谋杀,毒打,贿赂,勒索——这些就是洛城警局戴夫•克莱因警督的日常工作。克莱恩是贫民窟霸主,是黑白两道的中间人,是拿钱办事的“行刑人”——一言蔽之,在他生存的地狱一角,他是号呼风唤雨的人物。就在这时,联邦调查局宣布将对当地警局的腐化堕落开展一项全面调查,随之而来的是一场天翻地覆的变局。
戴夫首当其冲地被警局抛了出去——一个靶子,“一个吸引火力的坏警察”。凶猛的火力来自四面八方:当地政客、洛城警局高层、黑道大佬、头号毒枭——所有人都要不择手段地守住自己的肮脏秘密。对于克莱恩而言,清算的时刻到了。
克莱恩亲口讲述着自己的故事——他的声音干脆、尖锐,时常同他描述的血腥场景一样凶残。跟随着他的脚步,我们踏上了一趟黑暗的旅程,进入一个被畸形的野心、贪婪与性变态塑造的世界。这是一个他参与创造的世界,但现在,他宁愿付出一切,只为了能活着逃离。
无际荒原 豆瓣
The Big Nowhere
7.3 (6 个评分)
作者:
[美国] 詹姆斯·艾尔罗伊
译者:
姚向辉
上海译文出版社
2015
- 1
1950年,洛杉矶。新年的钟声开启的不是一个美好的新时代,而是一系列血腥恐怖的毁尸凶杀案和一个阴险肃杀的政治迫害阴谋。三个有抱负、有血性,同时也背负着阴暗过去与人性弱点的男子汉怀着各自的梦想和恐惧自愿跳入了风暴之眼。年轻的县局警探厄普肖拥有一个成功的警探需要的一切:锐利的洞察、执着的干劲、精明的头脑,然而他的心里却隐藏着一个难以启齿的秘密,一个他甚至从不敢向自己承认的秘密…...这个凶案既是他证明自我的机会,也是他与自身心魔的决战。马尔警司——二战老兵、警局干将,晋升之途看似一片光明。然而破碎的婚姻眼看就要夺走他最珍视的东西——他的儿子。为了保住生命中的瑰宝,他宁可出卖灵魂,成为政治野心家的打手,只要最终能换来“英雄”的光环,并赢得英雄应有的奖赏——父亲的资格。巴兹——腐败的前警察,骄奢大亨的现打手,这个向来只爱真金白银的精明之徒却鬼使神差地爱上了黑帮老大米基•科恩的女友,一位曾经艳名远扬的脱衣舞女郎。这是一桩昂贵的韵事,更是一桩危险的韵事。巴兹这次又该卖身何人才能换来足够的黑金逃过杀身之灾?这个浪子能如愿以偿地躲过黑帮老大的怒火,带着前脱衣舞女郎远走高飞吗?
三个人物,三条线索,被命运的手交织在了一处。每个人都怀揣着不达目标决不罢休的决心;然而在狂风暴雨之中,最铁骨铮铮的硬汉也只是一片不知飘向何处的落叶。
三个人物,三条线索,被命运的手交织在了一处。每个人都怀揣着不达目标决不罢休的决心;然而在狂风暴雨之中,最铁骨铮铮的硬汉也只是一片不知飘向何处的落叶。
黑色大丽花 豆瓣
The Black Dahlia
作者:
[美]詹姆斯·艾尔罗伊
译者:
姚向辉
上海译文出版社
2015
- 1
1947年1月5日,一名年轻女子受尽凌虐的尸体在洛杉矶的一处空地中被人发现。女子生前美丽的容颜被人用利刃从左耳到右耳划出了一道可怖的怪笑,躯干上的创伤更是令人不寒而栗。她就是“黑色大丽花”——她的死成为了美国历史上最著名的一桩黑色悬案。
突如其来的惨案牵动了洛杉矶警局的全部警力,一对年轻警探——布雷切特与布兰查德——奉命参与办案。两人既是搭档,也是密友;既是拳坛上的对手,也是情场中的竞争者。但黑色大丽花就像一个冰冷的黑洞,将个性经历天差地别的两人先后拖入她那无法逃脱的魔咒之中。一种黑暗的痴迷驱使着两人去挖掘她过往生活的每一块碎片,去天涯海角搜捕杀害她的凶手,去毫无保留地占有这个女人——即便是在她死后。这段地狱般的旅程带着他们穿越四十年代好莱坞那光鲜外表下的肮脏与虚伪,追踪一个天真又可悲的女人生前留下的每一个脚印,直至进入这段扭曲人生的心脏。人性的弱点、情感的创伤将在重压之下被推至疯狂的边缘,他们的人生也将被大丽花彻底改变。
突如其来的惨案牵动了洛杉矶警局的全部警力,一对年轻警探——布雷切特与布兰查德——奉命参与办案。两人既是搭档,也是密友;既是拳坛上的对手,也是情场中的竞争者。但黑色大丽花就像一个冰冷的黑洞,将个性经历天差地别的两人先后拖入她那无法逃脱的魔咒之中。一种黑暗的痴迷驱使着两人去挖掘她过往生活的每一块碎片,去天涯海角搜捕杀害她的凶手,去毫无保留地占有这个女人——即便是在她死后。这段地狱般的旅程带着他们穿越四十年代好莱坞那光鲜外表下的肮脏与虚伪,追踪一个天真又可悲的女人生前留下的每一个脚印,直至进入这段扭曲人生的心脏。人性的弱点、情感的创伤将在重压之下被推至疯狂的边缘,他们的人生也将被大丽花彻底改变。
洛城机密 豆瓣
L.A. Confidential
8.0 (5 个评分)
作者:
[美国] 詹姆斯·艾尔罗伊
译者:
姚向辉
上海译文出版社
2015
- 1
1950年代的洛杉矶——一座流光溢彩的罪恶之都。从奢华气派的市区豪宅到肮脏堕落的贫民窟夜总会,从道貌岸然的政客高官到掌控地下王国的黑帮头目,腐化与享乐、危险与激情无处不在。然而,这场权利与黑金的盛宴即将被一场噩梦打断:一场恐怖的屠杀案如同一道突如其来的霹雳,毫无征兆地划破了阴沉的洛城天空。被卷入这场风暴的是三位洛城警探——荣誉、罪恶与鲜血将他们的命运紧紧连结在了一起......
艾德•埃克斯利拥有一位成功的父亲:洛城警局前警察,腰缠万贯的现建筑业大亨;在享受着富家子应有的一切便利的同时,艾德也急切地想要挣脱父亲的阴影,证明自我。巴德•怀特童年时曾经亲眼目睹母亲被残杀——当年哭泣的男孩如今成长为一个孔武有力的男子汉,他将用警徽与铁拳惩罚所有伤害女性的恶棍,哪怕为此触犯他发誓要捍卫的法律也在所不惜。杰克•文森斯巧妙地与丑闻杂志达成利益共生,成为一名专门捉拿吸毒名流的明星警探,并因此名利双收;然而一桩往事的幽灵却注定要萦绕他的余生,直到他为自己的罪孽付出应有的代价......
艾德•埃克斯利拥有一位成功的父亲:洛城警局前警察,腰缠万贯的现建筑业大亨;在享受着富家子应有的一切便利的同时,艾德也急切地想要挣脱父亲的阴影,证明自我。巴德•怀特童年时曾经亲眼目睹母亲被残杀——当年哭泣的男孩如今成长为一个孔武有力的男子汉,他将用警徽与铁拳惩罚所有伤害女性的恶棍,哪怕为此触犯他发誓要捍卫的法律也在所不惜。杰克•文森斯巧妙地与丑闻杂志达成利益共生,成为一名专门捉拿吸毒名流的明星警探,并因此名利双收;然而一桩往事的幽灵却注定要萦绕他的余生,直到他为自己的罪孽付出应有的代价......
Soul Train 豆瓣
作者:
Questlove
Harper Design
2013
- 10
货币金融学 豆瓣
The economics of money, banking & financial markets
9.2 (8 个评分)
作者:
弗雷德里克·S·米什金
译者:
郑艳文
/
荆国勇
中国人民大学出版社
2011
- 1
本书是货币银行学领域的一本经典著作,自十几年前引入中国以来,一直畅销不衰。由于次贷危机及其所引发的一系列事件极大地改变了金融体系的结构与中央银行的运作模式,因此,本书有关这方面的内容几乎全部进行了改写。此外,围绕次贷危机,本书适时增加了很多新的内容、应用和专栏。
虽然本版较前一版做了较大的改动,但依然保留了其作为最畅销货币银行学教材的基本优点,即建立一个统一的分析框架,用基本经济学理论帮助学生理解金融市场结构、外汇市场、金融机构管理以及货币政策在经济中的作用等问题。
本书适用于货币金融学课程,同时,作为一部经典著作,它也可以作为很多渴望了解货币金融知识的人的学习用书和参考读物。
虽然本版较前一版做了较大的改动,但依然保留了其作为最畅销货币银行学教材的基本优点,即建立一个统一的分析框架,用基本经济学理论帮助学生理解金融市场结构、外汇市场、金融机构管理以及货币政策在经济中的作用等问题。
本书适用于货币金融学课程,同时,作为一部经典著作,它也可以作为很多渴望了解货币金融知识的人的学习用书和参考读物。
Game Physics Engine Development 豆瓣
作者:
Ian Millington
CRC Press
2010
- 9
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your gamethat simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersthroughthe process ofbuilding a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has beenutilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orrevised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
--A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includescompletely NEWmaterial on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.
--A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includescompletely NEWmaterial on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.
Physics for Game Developers 豆瓣
作者:
Bourg, David M.; Bywalec, Bryan;
2013
- 4
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API
Numerical Methods for Scientists and Engineers 豆瓣
作者:
R. W. Hamming
Dover Publications
1987
- 3
For this inexpensive paperback edition of a groundbreaking classic, the author has extensively rearranged, rewritten and enlarged the material. Book is unique in its emphasis on the frequency approach and its use in the solution of problems. Contents include: Fundamentals and Algorithms; Polynomial Approximation -- Classical Theory; Fourier Approximation -- Modern Therory; Exponential Approximation.
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology) 豆瓣
作者:
Andrew J. Hanson
Morgan Kaufmann
2005
在线阅读本书
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.
The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions.
* Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing.
* Covers both non-mathematical and mathematical approaches to quaternions.
* Companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.
Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.
The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important-a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions.
* Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing.
* Covers both non-mathematical and mathematical approaches to quaternions.
* Companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.
Curves and Surfaces for Computer Graphics 豆瓣
作者:
Salomon, David
2013
- 7
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.