abandoned
Hexen II Mission Pack: Portal of Praevus IGDB
1998年3月31日
类型: Shooter / Adventure 平台: Windows / Mac 开发者: Raven Software 出版发行: Activision
Hexen II Mission Pack: Portal of Praevus, Raven Software's official follow-up to Hexen II, sends players back to the dark medieval fantasy setting of Thyrion, where a new evil has arisen to fill the void left by Eidolon's death.
2026年1月13日 不玩了
2026年1月13日 评论 Played with Hammer of Thyrion source-port. - It's significantly better than the first Hexen, but still a mixed bag. Level design is still confusing, though I was able to get a little bit further than in Hexen 1 before getting stuck. But really the biggest problem here is that the combat is flawed at the fundamental level. What I said about melee combat in Hexen 1 applies here too. The technology is just not there to make it engaging. I mean first-person brawlers in general tend to suck, but the few good examples don't arise until mid-2000s when physics and animations get really good. There is a ranged class here, but even the ranged combat suffers from numerous issues. For one, your projectiles go anywhere but where you aim, and the actual location varies from weapon to weapon. Your first weapon has a limited range, and you're gonna spend a lot of time using it because it's the only one that doesn't run out of ammo, and the ammo here is scarce. Then you got pretty poorly-designed enemies. Here are some examples from the early game: A tiny spider. A tankier tiny spider (that takes like 12 shots to kill!) A ranged wizard that disappears every time you aim at him. A winged lady that covers herself with her wings and becomes invincible every time you aim at her. It's like the devs were intentionally designing the enemies to be as annoying as possible. Now you do have some pick-up items that can help against specific enemy types, but they're like timed bonuses. Once you use one, you can't turn it off, and then it disappears. So you can like spend one entire item on one enemy and then run around empty rooms for minutes until that item disappears. And then God knows when you're gonna find another one like it. So they're completely unreliable as a means to dealing with these enemies. The one thing that this game has got going for it is the atmosphere. It kinda feels like first-person Diablo.
abandoned
Star Wars: Shadows of the Empire IGDB
1996年12月1日
类型: Shooter / Adventure 平台: Nintendo 64 / Windows 开发者: LucasArts 出版发行: Nintendo
As Luke Skywalker and the Rebel Alliance struggle to defeat Darth Vader and the Empire, a new threat arises. Dark Prince Xizor aspires to take Darth Vader's place at the Emperor's side. As Dash Rendar, it's up to you to protect Luke and help the Alliance. May the Force be with you!
2026年1月3日 不玩了
2026年1月3日 评论 The whole multimedia project was a disaster. - The novel and the associated comic were contrived fan-fiction that introduced characters who couldn't have possibly existed during the movies' chronology without being referenced in the movies once. The whole premise with Prince Xizor seeking to kill Luke felt like a pointless convolution of the existing plot, and Dash Rendar is a redundant clone of Han Solo. But it's whatever, story doesn't matter in video games, right? Unless it's like an RPG or a point-n-click adventure or something. But they totally flopped this game by making N64 the primary platform. The game controls like ass on PC, and I completely attribute this to their attempts to adapt to N64's weird controller. This could've been mediated by allowing the players to remap the controls or at least turn off the mouse-walking, but nope, can't do that. Being a third-person shooter, the fact that you aim vaguely in the direction of enemies and let the auto-aim do all the work means that like 80% of this game is just gonna be boring and/or frustrating. I got to the first boss, which is an AT-ST, and you have to shoot it with the only heavy weapon you got, but because you can't control Y-axis, and the auto-aim is too stupid, most of the projectiles went through AT-ST's legs. So it was left with like 54% HP, and your regular blaster takes several shots to shave off 1%. Fuck that shit. It's also exacerbated by the lack of manual saving. I guess you should really play this on an N64 emulator these days or you're stuck with checkpoints. I can see some redeeming qualities here. The level design seems to be decent enough, and the gunplay generally feels satisfying. But the game was ruined by consolification. A good remake or even a remaster could salvage whatever good is here.
abandoned
蝙蝠侠:黑暗骑士崛起 豆瓣
其它标题: The Dark Knight Rises 2012年11月5日
类型: 乱斗/清版 / 格斗 平台: iPhone / iPad / Android 开发者: Gameloft S.A. 出版发行: Gameloft S.A.
一款Gameloft 出品的动作游戏,瓦家将扮演超级英雄的快意恩仇,亲自进入蝙蝠侠的军火库,亲自挑选,细细选择,感受每一种武器的过人之处。使用抓钩,让你穿越城市,消灭敌人;投掷蝙蝠镖,置敌人于死地,或按下远处的按钮;发挥你的想象力,最大化地利用每个道具。你还可以驾驶蝙蝠侠的专用座驾,驰骋在整个哥潭市,与时间赛跑,赶到每个有危险发生的地方。
2026年1月7日 不玩了
It's very impressive how much of the Arkham series' gameplay they managed to fit into a mobile game, but the tradeoff is jank and unresponsiveness. It's hard to escape the feeling that these systems are not fully realized here and that you're playing some kind of a cheap knock-off. But honestly I still prefer this over the 2.5D Nintendo 3DS/PS Vita travesty that was Blackgate. At least this game tried. If only it was more polished and actually adapted to a more versatile control scheme, it would've been quite decent.
abandoned