Wizards of the Coast — 出版商 (151)
Rules Compendium [图书] Goodreads
作者: Chris Sims publishing house: Wizards of the Coast 2007 - 10
The definitive reference guide of Dungeons & Dragons (R) core rules.

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.

In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Hero Builder's Guidebook [图书] Goodreads
作者: Ryan Dancey / David Noonan publishing house: Wizards of the Coast 2000 - 12
Give your character every advantage.
When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The "Hero Builder's Guidebook" puts at your fingertops everything you need to know before your character's first adventure. With this book, you will:
Maximize your charactger's potential with step-by-step character advancement guides.
Create a compelling backstory for your characer, including family, friends, and enemies.
Pick from more than 70 variants to the class descriptions in the "Player's Handbook."
Choose personality traits to bring your character to life at the gaming table.
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Tome of Battle: The Book of Nine Swords [图书] Goodreads
作者: Richard Baker / Frank Brunner publishing house: Wizards of the Coast 2006 - 8
Tome of Battle introduces a new combat subsystem for the D&D game. Tome of Battle introduces new rules for players who want new and interesting combat options for their characters. The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Three new martial adept base classes are presented that allow a character to develop their discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monster and organizations.
Complete Scoundrel [图书] Goodreads
作者: Mike McArtor / F. Wesley Schneider publishing house: Wizards of the Coast 2007 - 1
Fair Fights are for Suckers

In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.

This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren’t just for rogues anymore.
Unearthed Arcana [图书] Goodreads
作者: Andy Collins / Jesse Decker publishing house: Wizards of the Coast 2004 - 2
Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items.
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.
Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages.
To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Miniatures Handbook [图书] Goodreads
作者: Jonathan Tweet / Bruce R. Cordell publishing house: Wizards of the Coast 2003 - 10
The Miniatures Handbook is the newest accessory for players who want to add depth and dimension to their roleplaying game or their miniatures experience. As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm. In addition to these features, this handbook gives expanded rules for three-dimensional, head-to-head miniatures play for both skirmish and mass battle conflicts and is instantly usable with the new D&D miniatures product line. There are new monsters presented with both full D&D and head-to-head statistics, and the book provides competitive scenarios for engaging miniatures combat.
Heroes of Battle [图书] Goodreads
作者: David Noonan / Will McDermott publishing house: Wizards of the Coast 2005 - 5
The essential handbook integrating war and battlefield action into D&D play.

Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Players can build military characters with new
feats, spells, uses for traditional spells, and prestige classes. Information is
given on tools specific to the battlefield, including siege engines, weapons,
magic items, steeds, and other exotic mounts. Battlefield terrain aspects are
discussed with plenty of illustrative maps and new rules. Specific types of
battlefield encounters are discussed in detail, and the book provides specific
detail on designing battlefields.

DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring
Complete Divine
and co-authoring

Races of Stone
and
Unearthed Arcana
.

WILL McDERMOTT, former editor-inchief of Duelist and TopDeck magazines,
has written a number of articles for Dragon ® Magazine, but is known
primarily for his fiction in the Magic: The Gathering universe, including
the novels Judgment and The Moons of Mirrodin .

STEPHEN SCHUBERT is a freelance writer whose previous credits include
articles in
Dragon
Magazine.
Epic Level Handbook [图书] Goodreads
作者: Andy Collins / Bruce R. Cordell publishing house: Wizards of the Coast 2002 - 7
Legends Begin Here

Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.

This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings.

To use this supplement, a Dungeon Master also needs the Player's Handbook , the Dungeon Master's Guide , and the Monster Manual. A player needs only the Player's Handbook .
Elder Evils [图书] Goodreads
作者: Robert J. Schwalb publishing house: Wizards of the Coast 2007 - 12
High-level threats for your Dungeons & Dragons (R) campaign.

Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.
Enemies and Allies [图书] Goodreads
作者: Jeff Grubb / David Noonan publishing house: Wizards of the Coast 2001 - 10
This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters and deadly monsters galore, including:
Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
Ready-to-run minions, guards and thugs useful in dungeons, cities or wherever your adventures take you.
Full descriptions of the D&D characters from the Player's Handbook - the characters that designers use to test new monsters and adventures for the D&D game.
Dungeon Master's Guide II [图书] Goodreads
作者: Jesse Decker / David Noonan publishing house: Wizards of the Coast 2005 - 6
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
The "Dungeon Master's Guide II "builds upon existing materials in the
"Dungeon Master's Guide." It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include "Complete Adventurer"(TM),
"Races of Stone"(TM), and "Unearthed Arcana"(TM).
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring
"Races of Stone "and "Unearthed Arcana."
CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)
Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)
"III," as well as "Bow and Blade "for Green Ronin Publishing.
JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM).
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws of
Good Gamemastering."
Book of Challenges: Dungeon Rooms, Puzzles, and Traps [图书] Goodreads
作者: Daniel Kaufman / Mike Selinker publishing house: Wizards of the Coast 2002 - 6
Danger Around Every Corner and Behind Every Screen!

The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous,

Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters from 1st to 20th level.
Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.

To use this accessory, a Dungeon Master also needs the Player's Handbook , the Dungeon Master's Guide , and the Monster Manual.
Premium Dungeons & Dragons 3.5 Dungeon Master's Guide with Errata [图书] Goodreads
作者: Wizards of the Coast publishing house: Wizards of the Coast 2012 - 9
Wizards of the Coast reignited and reinvigorated the roleplaying game community when it released the 3rd Edition DUNGEONS & DRAGONS game in 2000. In 2003, the core game rules were revised to include errata and playtesting feedback, and then re-released as this series of v.3.5 core rulebooks.

This reprint of the v.3.5 core rulebooks keeps this popular version of the D&D game in print and available to 3rd Edition players seeking to replace their old books as well as new players seeking a 3rd Edition game experience. This book includes the most up-to-date Monster Manual errata.
Arms and Equipment Guide [图书] Goodreads
作者: Eric Cagle / Jesse Decker publishing house: Wizards of the Coast 2003 - 3
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.

Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor .

Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind , the ghost rod , and the bag of endless caltrops .

Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide . A player needs only the Player's Handbook .
Magic Item Compendium [图书] Goodreads
作者: Andy Collins / Eytan Bernstein publishing house: Wizards of the Coast 2013 - 7
Magic Item Compendium collects the most popular magic items in the D&D game and presents them in one easy-to-reference tome.

This premium reprint also features an attractive new cover.
Tome of Magic: Pact, Shadow, and Truename Magic [图书] Goodreads
作者: Matt Sernett / Dave Noonan publishing house: Wizards of the Coast 2006 - 3
Unlock the Magical Power of Vestiges, Shadows, and Syllables

Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons ® campaign. These magic subsystems function alongside the existing D&D ® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.

Pact Magic

Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.

Shadow Magic

The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.

Truename Magic

Every creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.
Magic of Incarnum [图书] Goodreads
作者: James Wyatt / Richard Baker publishing house: Wizards of the Coast 2005 - 9
A new source of power for the Dungeons & Dragons ® roleplaying game!
This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield.
This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Expanded Psionics Handbook [图书] Goodreads
作者: Bruce R. Cordell publishing house: Wizards of the Coast 2004 - 4
Tap into the power of the mind.

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.

With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

To use this supplement, a Dungeon Master also needs the Player’s Handbook , Dungeon Master's Guide , and Monster Manual . A player needs only the Player's Handbook .
Dragon Magic [图书] Goodreads
作者: Owen K.C. Stephens / Rodney Thompson publishing house: Wizards of the Coast 2006 - 9
An exploration of two of the most exciting components of D&D® – magic and dragons!

Dragon Magic changes the way dragons are used in D&D campaigns. By imagining a world in which dragons openly share their magical secrets with humans and other races, this supplement encourages characters to form associations with dragons and learn ancient dragon secrets. Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.