Wizards of the Coast — 出版商 (151)
Tyrants of the Underdark [游戏] BGG
其它标题:
Tiranos da Umbreterna
/
Tyrannen des Unterreichs
…
类型:
奇幻
/
格斗
平台:
Boardgame
出版发行:
Gale Force Nine, LLC
/
Heidelberger Spieleverlag
…
Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
万智牌 [游戏] 维基数据 BGG
其它标题:
Magic: The Gathering
/
Magic: Die Zusammenkunft
…
1993年8月5日
GAME SYSTEM
This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.
From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.
This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.
Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.
An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck!
Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.
Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.
Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.
深水城領主 [游戏] BGG 维基数据
其它标题:
Lords of Waterdeep
2013年11月21日
Game description from the publisher:
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
The Orc King [图书] Goodreads
publishing house:
Wizards of the Coast
2008
- 10
<b>The war against the orcs is far from over in this opening installment of a bold new trilogy in the Legend of Drizzt series</b><br /><br />The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: As Catti-brie recovers from a serious injury, Wulfgar mourns the death of his wife. Together, the broken pair leaves Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym.<br /><br />But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World.<br /><br /><i><b>The Orc King</b> is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.</i>
The Two Swords [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>The war between Drizzt and King Obould rages on in this <i>New York Times</i>–bestselling conclusion to The Hunter’s Blades trilogy</b><br /><br />Dark elf Drizzt Do'Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the slavering orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt’s new moon elf companion, cannot escape the grip of Obould’s murderous scourge. When the orc king steals Innovindil’s beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants—even if it means suffering the same fate as the Companions.<br /><br />Except the Companions are not dead . . . yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould's horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.<br /><br /><i><b>The Two Swords</b> is the third book in The Hunter’s Blades trilogy and the nineteenth installment in the Legend of Drizzt series.</i>
The Lone Drow [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>Devastated by the loss of his friends, Drizzt Do’Urden resumes his vicious battle against the orc army and King Obould Many-Arrows</b><br /><br />Drizzt Do’Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.<br /><br />Fueled by his rage and sorrow, Drizzt becomes the Hunter—the ultimate enemy of the orc hordes still ravaging the North under King Obould’s command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt’s days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid—and a spark of hope.<br /><br /><i><b>The Lone Drow</b> is the second book in The Hunter’s Blades trilogy and the eighteenth installment in the Legend of Drizzt series.</i>
The Thousand Orcs [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>Fearsome enemies unite to destroy The Companions in this explosive new episode of the long-running Legend of Drizzt saga</b><br /><br />When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do’Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes. <br /> <br />But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand.<br /><br /><i><b>The Thousand Orcs</b> is the first book in The Hunter’s Blades trilogy and the seventeenth installment in the Legend of Drizzt series.</i>
Road of the Patriarch [图书] Goodreads
publishing house:
Wizards of the Coast
2008
- 10
<b>While assassin Artemis Entreri wrestles with his past, dark elf Jarlaxle continues to fight for his place in the surface world</b><br /><br />Ilnezhara and Tazmikella are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.<br /><br />Jarlaxle and Artemis Entreri have begun to make a home for themselves in the rugged Bloodstone Lands, though not everyone is ready to trust a man who's spent his life killing for coin—much less a member of a race of subterranean elves known for their fanatical devotion to a demon goddess. If they want to make it out of the Bloodstone Lands alive, they'll have to learn to trust their enemies, and be suspicious of their friends.<br /><br /><i><b>Road of the Patriarch</b> is the third book in the Sellswords trilogy and the sixteenth book in the Legend of Drizzt series.</i>
Promise of the Witch-King [图书] Goodreads
publishing house:
Wizards of the Coast
2008
- 10
<b>Entreri and Jarlaxle find themselves in the Bloodstone Lands, caught between the ghost of a power-mad lich and the fury of an oath-bound knight</b><br /><br />One of the long-lost books of the late Witch-King, Zhengyi, has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not stop people from fight over it . . .<br /><br />Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn’t take long for them to find themselves trapped in the middle of a struggle between powerful forces that would like nothing more than to see them both dead—or worse. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter blood-feuds of the wild Bloodstone Lands may have finally met their match.<br /><br /><i><b>Promise of the Witch-King</b> is the second book in the Sellswords trilogy and the fifteenth book in the Legend of Drizzt series.<i></i></i>
Sea of Swords [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>New York Times–bestselling series: Drizzt and the Companions set out to save their imperiled friend in this fast-moving adventure in the Legend of Drizzt saga </b><br /> <br />When the mark of Wulfgar’s legendary warhammer is found on the person of pirate Sheila Kree, Drizzt Do’Urden knows his friend is in dire need of his help. Thus, Drizzt, Catti-brie, Regis, and Bruenor spring into action, determined to save Wulfgar and recover Aegis-fang once and for all. But the road to victory is paved with monsters—from goblins and ogres to Wulfgar’s own personal demons.<br /> <br />Meanwhile, Wulfgar is also searching for Aegis-fang. Hot on the trail of Sheila Kree and her new follower, Le'lorinel—a moon elf and a lifelong hater of Drizzt—he will soon encounter the Companions of the Hall in a startling reunion. Together, they will fight side by side in the last battle for Wulfgar's heart and soul.<br /><br /><i><b>Sea of Swords</b> is the third book in the Paths of Darkness series and thirteenth installment in the Legend of Drizzt. It was formerly the fourth book in Paths and fourteenth book in Drizzt before <b>The Servant of the Shard</b> was moved to the Sellswords Trilogy.</i>
Servant of the Shard [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b><i>New York Times</i>–bestselling author: The much-awaited story of master assassin Artemis Entreri and the first installment in a new series set in the Forgotten Realms universe</b><br /><br />Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.<br /> <br />Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave.<br /> <br /><i><b>Servant of the Shard</b> is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series.</i>
The Spine of the World [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>New York Times–bestselling series: Join barbarian hero Wulfgar on another action-packed adventure in the Legend of Drizzt saga</b><br /><br />Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. Wulfgar of Icewind Dale was there for six miserable years. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at his captor Errtu's hands. Hoping to distance himself from his past, he flees to the faraway port city of Luskan—but in so doing, isolates himself from his friends and develops an unhealthy penchant for booze.<br /><br />For Wulfgar, things get worse before they get better. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue—beginning a dangerous, combat-filled journey toward his redemption.<br /> <br /><i><b>The Spine of the World</b> is the second book in the Paths of Darkness series and the twelfth installment in the Legend of Drizzt series.</i>
The Silent Blade [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>A new chapter in the Legend of Drizzt saga begins: Can the Crystal Shard be destroyed at last?</b><br /><br />Determined to destroy the evil Crystal Shard, Drizzt seeks out the help of a scholar-priest named Cadderly. But instead, his worst fears are realized when the artifact falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.<br /><br />Drizzt’s friends also experience their own hardships: Wulfgar, now freed from Errtu’s clutches, struggles with anger and bloodlust. Only in the far reaches of Luskan can he find solace from the torments that haunt him. Meanwhile, Regis’ ruby pendant—once the property of his old master, Pasha Pook—seems to be a magnet for all things evil and wicked . . .<br /><br /><i><b>The Silent Blade</b> is the first book in the Paths of Darkness series and the eleventh book in the Legend of Drizzt series.</i>
Passage to Dawn [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in this fourth and final installment in the Legacy of the Drow series</b><br /><br />It has been six years since the fateful Battle of Mithral Hall; six long years during which Drizzt Do’Urden and Catti-brie have been away from the only place they ever truly felt at home. The pain of a lost companion still weighs heavily on their strong shoulders, but chasing pirates aboard Captain Deudermont's Sea Sprite has been enough to draw their attention away from their grief.<br /><br />But when a mysterious castaway on an uncharted island appears bearing a strange message, Drizzt and Catti-brie are sent back to the very source of their pain—and into the clutches of a demon with vengeance on his mind.<br /><br /><i><b>Passage to Dawn</b> is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.</i>
Siege of Darkness [图书] Goodreads
publishing house:
Wizards of the Coast
2003
- 6
<b>The conflict between the drow of the Underdark and the dwarves of Mithral Hall comes to a head</b><br /><br />While Mithral Hall teems with whispers of the war to come, chaos erupts both above and below ground. On the surface of Faerûn, the first signs of the Time of Troubles make themselves known, forcing deities to assume their mortal forms. Beneath them in the Underdark, all but one drow house has lost their magical powers, and Lolth has handed the reins of leadership over to the demon Errtu.<br /><br />But even this turmoil cannot keep the drow from rising up from the black depths of the Underdark to battle the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, will not go down without a fight—but they will have to fight without Wulfgar and Catti-brie at their sides.<br /><br /><i><b>Siege of Darkness</b> is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.</i>
Starless Night [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>To protect his friends from harm, Drizzt Do’Urden returns to the city he left behind long ago—the City of Spiders</b><br /><br />Though Drizzt is still reeling from the death of his barbarian friend, he is allowed little time to grieve. Dark elves are gathering in the caverns deep under Mithral Hall, hell-bent on destruction. To keep his adopted home and family safe, Drizzt must now return to the dreadful drow city of his birth.<br /><br />Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, stepping foot inside the city is no small risk—it’s certain death. But Drizzt Do'Urden and his companions are no strangers to such dire circumstances. Driven by their love and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives . . . <br /><br /><i><b>Starless Night</b> is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.</i>
The Legacy [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>A goddess of the Underdark sets her sights on the famous drow who escaped her grasp in this continuation of the beloved Drizzt saga</b><br /><br />Having found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne, Regis has been freed from Artemis Entreri, and Wulfgar is to be wed. But for a dark elf renegade that hails from the Underdark—a city of ruthless drows, all ruled by priestesses of the demon goddess Lolth—no peace can last forever.<br /><br />It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: the soul of Drizzt Do'Urden.<br /><br /><i><b>The Legacy</b> is the first book in the Legacy of the Drow series and the seventh book in the Legend of Drizzt series.</i>
The Halfling's Gem [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy</b><br /><br />Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. <br /><br />Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?<br /><br /><i><b>The Halfling’s Gem</b> is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.</i>
Streams of Silver [图书] Goodreads
publishing house:
Wizards of the Coast
2009
- 6
<b>The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold</b><br /><br />Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill.<br /><br />Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together.<br /><br /><i><b>Streams of Silver</b> is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.</i>