Wizards of the Coast — 出版商 (151)
Dungeon Master's Guide II [图书] Goodreads
作者: Jesse Decker / David Noonan publishing house: Wizards of the Coast 2005 - 6
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
The "Dungeon Master's Guide II "builds upon existing materials in the
"Dungeon Master's Guide." It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include "Complete Adventurer"(TM),
"Races of Stone"(TM), and "Unearthed Arcana"(TM).
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring
"Races of Stone "and "Unearthed Arcana."
CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)
Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)
"III," as well as "Bow and Blade "for Green Ronin Publishing.
JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM).
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws of
Good Gamemastering."
Enemies and Allies [图书] Goodreads
作者: Jeff Grubb / David Noonan publishing house: Wizards of the Coast 2001 - 10
This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters and deadly monsters galore, including:
Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
Ready-to-run minions, guards and thugs useful in dungeons, cities or wherever your adventures take you.
Full descriptions of the D&D characters from the Player's Handbook - the characters that designers use to test new monsters and adventures for the D&D game.
Elder Evils [图书] Goodreads
作者: Robert J. Schwalb publishing house: Wizards of the Coast 2007 - 12
High-level threats for your Dungeons & Dragons (R) campaign.

Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.
Epic Level Handbook [图书] Goodreads
作者: Andy Collins / Bruce R. Cordell publishing house: Wizards of the Coast 2002 - 7
Legends Begin Here

Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.

This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings.

To use this supplement, a Dungeon Master also needs the Player's Handbook , the Dungeon Master's Guide , and the Monster Manual. A player needs only the Player's Handbook .
Heroes of Battle [图书] Goodreads
作者: David Noonan / Will McDermott publishing house: Wizards of the Coast 2005 - 5
The essential handbook integrating war and battlefield action into D&D play.

Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. Players can build military characters with new
feats, spells, uses for traditional spells, and prestige classes. Information is
given on tools specific to the battlefield, including siege engines, weapons,
magic items, steeds, and other exotic mounts. Battlefield terrain aspects are
discussed with plenty of illustrative maps and new rules. Specific types of
battlefield encounters are discussed in detail, and the book provides specific
detail on designing battlefields.

DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring
Complete Divine
and co-authoring

Races of Stone
and
Unearthed Arcana
.

WILL McDERMOTT, former editor-inchief of Duelist and TopDeck magazines,
has written a number of articles for Dragon ® Magazine, but is known
primarily for his fiction in the Magic: The Gathering universe, including
the novels Judgment and The Moons of Mirrodin .

STEPHEN SCHUBERT is a freelance writer whose previous credits include
articles in
Dragon
Magazine.
Miniatures Handbook [图书] Goodreads
作者: Jonathan Tweet / Bruce R. Cordell publishing house: Wizards of the Coast 2003 - 10
The Miniatures Handbook is the newest accessory for players who want to add depth and dimension to their roleplaying game or their miniatures experience. As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm. In addition to these features, this handbook gives expanded rules for three-dimensional, head-to-head miniatures play for both skirmish and mass battle conflicts and is instantly usable with the new D&D miniatures product line. There are new monsters presented with both full D&D and head-to-head statistics, and the book provides competitive scenarios for engaging miniatures combat.
Unearthed Arcana [图书] Goodreads
作者: Andy Collins / Jesse Decker publishing house: Wizards of the Coast 2004 - 2
Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items.
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.
Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages.
To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Complete Scoundrel [图书] Goodreads
作者: Mike McArtor / F. Wesley Schneider publishing house: Wizards of the Coast 2007 - 1
Fair Fights are for Suckers

In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.

This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren’t just for rogues anymore.
Tome of Battle: The Book of Nine Swords [图书] Goodreads
作者: Richard Baker / Frank Brunner publishing house: Wizards of the Coast 2006 - 8
Tome of Battle introduces a new combat subsystem for the D&D game. Tome of Battle introduces new rules for players who want new and interesting combat options for their characters. The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Three new martial adept base classes are presented that allow a character to develop their discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monster and organizations.
Hero Builder's Guidebook [图书] Goodreads
作者: Ryan Dancey / David Noonan publishing house: Wizards of the Coast 2000 - 12
Give your character every advantage.
When you sit down to create a character, let your mind do the work -- don't just leave it to the dice. The "Hero Builder's Guidebook" puts at your fingertops everything you need to know before your character's first adventure. With this book, you will:
Maximize your charactger's potential with step-by-step character advancement guides.
Create a compelling backstory for your characer, including family, friends, and enemies.
Pick from more than 70 variants to the class descriptions in the "Player's Handbook."
Choose personality traits to bring your character to life at the gaming table.
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Rules Compendium [图书] Goodreads
作者: Chris Sims publishing house: Wizards of the Coast 2007 - 10
The definitive reference guide of Dungeons & Dragons (R) core rules.

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.

In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Player's Handbook II [图书] Goodreads
作者: David Noonan publishing house: Wizards of the Coast 2006 - 5
The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master's Guide II and Heroes of Battle.
Player's Handbook [图书] Goodreads
作者: Monte Cook / Jonathon Tweet publishing house: Wizards of the Coast 2012 - 9
Core Rulebook I

Wizards of the Coast reignited and reinvigorated the roleplaying game community when it released the 3rd Edition DUNGEONS & DRAGONS game in 2000. In 2003, the core game rules were revised to include errata and playtesting feedback, and then re-released as this series of v.3.5 core rulebooks.

This reprint of the v.3.5 core rulebooks keeps this popular version of the D&D game in print and available to 3rd Edition players seeking to replace their old books as well as new players seeking a 3rd Edition game experience. This book includes the most up-to-date Player's Handbook errata.
Pokémon Trading Card Game [游戏] BGG
其它标题: Pocket Monsters Card Game / Pokémon
类型: 卡牌 / Collectible Components 平台: Boardgame 出版发行: Copag Cards / Devir




GAME SYSTEM



This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.




Pokémon is a Collectible Card Games based upon Japanese anime that have found success internationally, and is one of the longest surviving CCGs currently available. Pokémon was one of the first Collectible Card Games to offer any competition to the market dominance of Magic: The Gathering.

Many people who buy the product often do not play the game, choosing instead to collect their favorite characters from the franchise the game is based upon.

Each player plays the role of a Pokémon trainer that use their Pokémon creatures to battle the Pokémon creatures of the other Pokémon trainer.

The object of the game is to play your Pokémon cards, that represent different creatures, and be the first player to "knock out" (defeat) six opposing Pokémon. You play the game with a deck of sixty cards that include your Pokémon, as well as Trainer cards and Energy cards. Trainer cards affect the game, players, or Pokémon in different ways, most of them temporary, while Energy cards act as the resources in the game.

You start the game by drawing seven cards to your hand. Each player picks a Basic Pokémon from their hand and places it in front of them to start. This is called the Active Pokémon and is the one currently dueling. Players can also place other Basic Pokémon to fill up the five slots on their "Bench". Six cards are then set aside to act as Prize cards. Each time you defeat one of your opponent's Pokémon, you get to draw one of these Prize cards.

Players take alternating turns during which they can:


Draw a card from their deck to their hand
Play Actions:
Put Basic Pokémon in play from their hand to their Bench
Evolve their Pokémon
Attach an Energy card to one of their Pokémon (once per turn)
Play Trainer cards (Only 1 Stadium card and 1 Supporter card per turn)
Retreat their Active Pokémon (once per turn - trade places with one on the Bench (usually at the cost of Energy cards))
Use Abilities

Attack


In addition to Basic Pokémon cards, there are also Evolution cards, which depict evolved forms of Basic Pokémon (or sometimes other Evolved Pokémon). A player can evolve a Pokémon by laying a corresponding Evolution card onto another Pokémon card in play. This can only be done once per turn per Pokémon, and only if the Pokémon has been in play at least one entire turn. The Evolved Pokémon retains any damage and Energy cards, but loses any Special Conditions affecting it, and the card text completely replaces the previous card.

The last action a player takes during their turn, if they choose, is to have their Active Pokémon use one of its abilities to attack the other player's Active Pokémon. Attacks can only be used if the Pokémon has enough Energy cards of the right type attached to it to meet the requirements for the attack; each attack has different requirements and effects that are listed on the card. Most attacks will do some amount of damage to the Defending Pokémon; if defeated, the Defending Pokémon is replaced with another Pokémon from the Bench, and the attacker draws a Prize card. If either the attacker draws their last Prize card or the Defender cannot replace the Active Pokémon (due to an empty Bench), the attacker has won the game.

There are many different varieties of Pokémon available and several different forms of each one, each with different attacks, abilities and characteristics, allowing for many different possible outcomes. Gotta collect 'em all!

Dragons of Spring Dawning [图书] Goodreads
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 2003 - 9
Will truth and virtue triumph over the deadly darkness of an all-consuming evil?

The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical Dragon Orbs and the shining, silver Dragonlance, the Companions of the Lance lead their people in a desperate final battle. Knight and barbarian, warrior and mage, dwarf and kender—no one has reckoned how high the price of defeat, or even victory, might be.

But now, in the dawn of a new day, the dark secrets that have long shadowed the hearts of the Companions come to light. If they are to truly defeat the five-headed dragon goddess, they must find a way to overcome their own personal conflicts and doubts. From betrayal and treachery to fragility and weakness, the greatest battle now lies within each of them.

Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, faces a deadly showdown with the evil dragons and Takhisis, the Queen of Darkness.
The Magic of Krynn [图书] Goodreads
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 1987 - 4
Is Raistlin truly dead?

The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.

Untold tales of Krynn.

Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.

Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.

Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.

The Dragonlance Saga goes on!
Amber and Blood [图书] Goodreads
作者: Margaret Weis publishing house: Wizards of the Coast 2008 - 11
The Dark Disciple's story, now complete!

In this paperback edition of the concluding volume of the Dark Disciple trilogy, Mina learns the truth about herself and the terrible knowledge drives her insane. Rhys, the monk of Majere, accompanied by his dog Atta and the kender Nightshade, is given the dangerous assignment of guarding the crazed god, escorting her on a long, strange journey to the mysterious place known as Godshome, where Mina hopes to find the answer to the riddle of her existence. Their path is fraught with peril, for the undead Beloved want to make Mina their leader, even as the death knight Krell wants to seize her and Galdar tries to deliver Mina to her most hated enemy.
Wizards' Conclave [图书] Goodreads
作者: Douglas Niles publishing house: Wizards of the Coast 2004 - 7
The War of Souls is over, and the gods of magic have returned to Krynn. The two most powerful wizards in the world, Dalamar of the Black Robes and Jenna of the Red, join forces to seek and enter the Tower of High Sorcery in Wayreth Forest. The Tower has been conquered by evil, and wizards everywhere are summoned for a high council - the first new conclave.

The future of magic will depend on controlling wild sorcery - and on the whim of a mysterious newcomer to the hallowed arts.







(Description from back cover of mass market paperback)
Galactic Challenge [图书] Goodreads
作者: Allen Varney / Dennis Kauth publishing house: Wizards of the Coast 1995 - 1
Galactic adventurer Rogan Hayl has joined the Resistance to fight the evil Morione Domain. Now an alien life-form, the Subverter, has stolen Rogan's spaceship and made his friend a slave of the Domain. Rogan travels to the waterworld of Pellaj and the honeycombed caverns of the astroid Dvaad, facing aliens, hostile robots and the psychic magic called the Music of the Spheres.