Wizards of the Coast — 出版商 (151)
Streams of Silver [图书] Goodreads
publishing house: Wizards of the Coast 2007 - 5
The epic tale of everyone’s favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold—the fifth chapter in the Dungeons &amp; Dragons-inspired fantasy series.<br /><br />Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill.<br /><br />Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together.<br /><br />Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.
Sojourn [图书] Goodreads
publishing house: Wizards of the Coast 2009 - 6
<b>Lone drow Drizzt Do'Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dark Elf Trilogy.</b><br /><br />After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive.<br /><br />But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?<br /><br /><i><b>Sojourn</b> is the third book in the Dark Elf Trilogy and the Legend of Drizzt series.</i>
Homeland [图书] Goodreads
publishing house: Wizards of the Coast 2005 - 12
<b>Discover the origin story of one of the greatest heroes of the Realms—Drizzt Do’Urden—in this thrilling first installment of the Dark Elf Trilogy</b><br /> <br />Drow ranger Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the startling tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark; how he left behind an evil society and a family that wanted him dead.<br /> <br />As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden is meant to be sacrificed to Lolth, the evil Spider Queen, per drow tradition. But with the unexpected death of his older brother, young Drizzt is spared—and, as a result, further ostracized by his family. As Drizzt grows older, developing his swordsmanship skills and studying at the Academy, he begins to realize that his idea of good and evil does not match up with those of his fellow drow. Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? <br /> <br /><i><b>Homeland</b> is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.</i>
Elminster [图书] 豆瓣
作者: Ed Greenwood publishing house: Wizards of the Coast 1995
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. . . . The One True Spell was a woman, and her name was Mystra -- and her kisses were wonderful. Priest Havilon Tharnstar Tales Told to a Blind Wizard It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers. With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn and a mage made.
Tasha's Crucible of Everything [图书] 豆瓣 Goodreads
作者: Dungeons & Dragons publishing house: Wizards of the Coast 2020 - 11 其它标题: Tasha’s Cauldron of Everything
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Monster Manual [图书] Goodreads 豆瓣
作者: Wizards RPG Team publishing house: Wizards of the Coast 2014 - 9
<b>A menagerie of deadly monsters for the world’s greatest roleplaying game</b><br /> <br />The Monster Manual presents a horde of classic Dungeons &amp; Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.<br /> <br />The monsters contained herein are culled from the D&amp;D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.<br /> <br />The leader in providing contemporary fantasy entertainment, Dungeons &amp; Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.<br /><b> </b><br /><br />• The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. <br />• An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. <br />• Created as part of a massive public playtest involving more than 170,000 fans of the game.
Volo's Guide to Monsters [图书] Goodreads
publishing house: Wizards of the Coast 2016 - 11
<b>Immerse yourself in monster lore in this supplement for the world's greatest roleplaying game</b><br /><br />This is NOT just another <i>Monster Manual</i>! <i>Volo's Guide to Monsters</i> provides something exciting for players and Dungeon Masters everywhere. <br /> - A deep dive into the lore behind some of D&amp;D's most popular and iconic monsters<br /> - Dozens of monsters new to the fifth edition to include in your epic adventures<br /> - New playable races to allow you to build characters to fit nearly any type of story in your D&amp;D game.<br /><br />The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.<br /><br /><b>Research has never been so dangerous!</b>
Xanathar's Guide to Everything [图书] Goodreads
publishing house: Wizards of the Coast 2017 - 11
Explore a wealth of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.<br /><br />Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.<br /><br />Complete rules for more than twenty new subclasses for fifth edition Dungeons &amp; Dragons, including the cavalier, the inquisitive, the horizon walker, and many more.<br /> <br />Dozens of new feats and spells, and a system to give your character a unique, randomized backstory.<br /> <br />A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.<br />Beauty is in the eye of the beholder, but evil is in its heart!<br /><br />The Xanathar…<br />Waterdeep’s most infamous crime lord, and a beholder to boot…<br />You’d be shocked to discover just how much he knows about you…<br />Yes, you… adventurers.
Dungeons & Dragons Starter Set [图书] Goodreads
publishing house: Wizards of the Coast 2014 - 7
Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!<br /> <br />The Dungeons &amp; Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.<br /> <br />Ideal for a group of 4 – 6, the Dungeons &amp; Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.
Player's Handbook [图书] 豆瓣 Goodreads
作者: Wizards RPG Team publishing house: Wizards of the Coast 2014 - 8
 <br /><b>Everything a player needs to create heroic characters for the world’s greatest roleplaying game</b><br /> <br />The Player’s Handbook® is the essential reference for every Dungeons &amp; Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.<br /> <br />Use this book to create exciting characters from among the most iconic D&amp;D® races and classes.<br /> <br />Dungeons &amp; Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.<br /> <br />The world needs heroes. Will you answer the call?
Dungeon Master's Guide [图书] 豆瓣 Goodreads
作者: Wizards RPG Team publishing house: Wizards of the Coast 2014 - 11 其它标题: Dungeon Master's Guide
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game

The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
- Created as part of a massive public playtest involving more than 170,000 fans of the game.
Weapons of Legacy [图书] 豆瓣 Goodreads
作者: Bruce R. Cordell / Kolja Raven Liquette publishing house: Wizards of the Coast 2005 - 7
The ultimate guide to magic items–especially weapons–of rich heritage.

Weapons of Legacy ™ provides a wealth of information on magical weapons with
rich histories. The book includes many pre-defined weapons, outlining their
names, history, powers, stats, necessary rituals for unlocking their powers, and
adventure hooks. How the weapons can gain power is discussed, as well as the
feats with which they might be used. Also included are discussions of other
magic items such as magic armor, rings, and staves.

AUTHOR BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook ™. He also co-authored Sandstorm ™, Libris The Book of Undead ™, Planar Handbook ™, Epic Level Handbook ™, and Underdark ™.

KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands
web site. He has also published articles in Dragon ® Magazine.

TRAVIS STOUT is a freelance designer who has written several articles for
Dragon ® Magazine and whose previous design credits include Lost Empires
of Faerûn ™ and the Player’s Guide to Faerûn ™.
Exile [图书] 豆瓣 Goodreads
作者: R.A. Salvatore publishing house: Wizards of the Coast 2006 - 3
As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went–indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

–Drizzt Do’Urden
Sojourn [图书] 豆瓣
作者: R.A. Salvatore publishing house: Wizards of the Coast 2006 - 6
Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.
The Crystal Shard [图书] 豆瓣 Goodreads
作者: R.A. Salvatore publishing house: Wizards of the Coast 2007 - 1
The fourth in a series of premiere hardcover editions of Salvatore’s classic dark elf tales.
This new release of the classic R.A. Salvatore novel continues the classic tale of Salvatore’s signature dark elf character Drizzt Do’Urden™. Although this was the first title actually published about Drizzt, it has now been placed in its proper chronological order as fourth in the series. Each title in The Legend of Drizzt series showcases the classic dark elf novels in new, deluxe hardcover editions. Each title will feature all new cover art and new introductions written by those who have become familiar with Salvatore and Drizzt over the years.
AUTHOR BIO: R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the Star Wars : Episode II Attack of the Clones novelization from Del Rey.
From the Hardcover edition.
Homeland [图书] 豆瓣
作者: R. A. Salvatore publishing house: Wizards of the Coast 2005 - 11
The paperback edition of the first book in Salvatore+s classic dark elf tales.This is the paperback version of the stunning new release of the classic R.A. Salvatore novel that begins the tale of his signature dark elf character, Drizzt Do-Urdenª.
Dragons of Winter Night [图书] 豆瓣
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 2000 - 4
Now the people know that the dragon minions of Takhisis, Queen of Dragons, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins.
The companions are separated, torn apart by war. A full season will pass before they meet again--if they meet again. As the darkness deepens, a disgraced knight, a pampered elfmaiden, and a rattle-brained kender stand alone in the pale winter sunlight.
Not much in the way of heroes.
Time of the Twins [图书] 豆瓣
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 2001 - 2
Sequestered in the blackness of the dreaded Tower of High Sorcery in Palanthas, surrounded by nameless creatures of evil, Raistlin Majere weaves a plan to conquer the darkness--to bring it under his control.
Crysania, a beautiful and devoted cleric of Paladine, tries to use her faith to lead Raistlin from the darkness. She is blind to his shadowed designs, and he draws her slowly into his neatly woven trap.
Made aware of Raistlin’s plan, a distraught Caramon travels back in time to the doomed city of Istar in the days before the Cataclysm. There, together with the ever-present kender Tasslehoff, Caramon will make his stand to save Raistlin’s soul.
Or so he believes.
War of the Twins [图书] 豆瓣
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 2001 - 2
One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye.
Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will. Neither are the longings of his heart.
Test of the Twins [图书] 豆瓣
作者: Margaret Weis / Tracy Hickman publishing house: Wizards of the Coast 2001 - 2
Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize--a seat among the gods.
At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin’s quest--and Caramon at last realizes the painful sacrifice he must make to prevent his brother’s success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone.
The step into the Abyss.